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November 27th, 2002, 11:16 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: game styles
Is it really so?, If you have a lot of organic armor it regenerates.
Those rammers i built regenerated their entire armor before they where at their next victim, taking them out one by one in the battle.
And yes, you can support a larger fleet if you are organic, as the maintnence is more distributed between organics and minerals. Later in the game it doesn't matter but in the beginning it does.
[ November 27, 2002, 21:17: Message edited by: Ruatha ]
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November 28th, 2002, 12:07 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: game styles
Organic Armor doesn't regenerate when the ship is destroyed in one round. In larger fleet battles, which is typically how se4 combats are vs. humans, ships are usually destroyed or crippled in one round because the enemy ships concentrate their fire upon them. So, OA doesn't normally get the time it needs to regenerate. If you have a ton of it, then your weapons capacity is greatly lowered, and your ships can't do much damage. Organic Ram ships are easily stopped by Ionic Dispersers. 1 shot from an ID goes right past the OA and knocks out most (if not all) of the engines on the ship. Most good players I have seen stick an ID on at least half of their standard attack ships.
Quote:
Originally posted by Ruatha:
And yes, you can support a larger fleet if you are organic, as the maintnence is more distributed between organics and minerals. Later in the game it doesn't matter but in the beginning it does.
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I personally research Resource Converters as soon as I can. Distribution of resources doesn't mean very much after RCs come into play. Before you gets RCs, you can build more Mineral Miners than Organic Farms, and so the distribution of resources again means nothing for maintenance purposes. I very rarely am unable to have enough planets around to get enough Mineral Miners. And, a 20% racial bonus to Minerals production covers this resource distribution problem very well. Better yet, use Monoliths. Then, it really doesn't matter. 
[ November 27, 2002, 22:12: Message edited by: Imperator Fyron ]
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November 28th, 2002, 12:56 AM
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Corporal
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Join Date: Nov 2001
Location: Knoxville, TN
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Re: game styles
I thought there was no carry-over on ionic dispersers. I.e. even if your heavy-mounted ID does 120 kt damage, it can only knock out 1 engine per round, the remaining 100kt of damage being lost as it were.
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November 28th, 2002, 01:05 AM
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Corporal
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Join Date: Nov 2001
Location: Knoxville, TN
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Re: game styles
Nope, I just ran a test and I am wrong. Not sure where I got that from. The damage carries over normally to remaining engines.
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November 28th, 2002, 01:12 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: game styles
Why can't you use organic weapon ships without organic armor? My simulator tests used org. weap. with phased shields, and did quite well. Since ID doesn't skip shields anymore, that's not a threat until all the shields are gone.
Engine damage does carry over to the next engine. Partial engine damage is forgotten. At least, IIRC.
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November 28th, 2002, 01:15 AM
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Shrapnel Fanatic
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Re: game styles
I didn't say you couldn't use Organic Weapons on ships with shields. But some others proposed ships with OA and Organic Weapons vs. ships with normal weapons and Shields.
Partial Only X damage is forgotten if it doesn't destroy an entire component (or more) is not destroyed in 1 shot. This applies to Engines Only, Weapons Only, MC Only, Shield Generators Only, Boarding Parties Only, and Security Stations Only (I think that is all of them...).
[ November 27, 2002, 23:17: Message edited by: Imperator Fyron ]
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November 28th, 2002, 01:48 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: game styles
rock scissor paper
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