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  #1  
Old November 28th, 2002, 04:39 AM
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Default Re: game styles

Mea culpa...I've been playing too much Devnullmod and P&N lately. Standard Armor has 4 hitpoints/kt; Phased Shield V has 9.375 hitpoint/kt. OA III and CA III only hit 6.67 hitpoints/kt. Guess that just reinforces my point.
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Old November 28th, 2002, 07:00 AM
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Default Re: game styles

Armor is useful if you end up with 10 extra KT of space.
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Old November 28th, 2002, 07:22 AM
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Default Re: game styles

I think armor should be 5kT - how many times when designing a ship do you end up with 5kT??!
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Old November 28th, 2002, 07:27 AM
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Default Re: game styles

18.
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Old November 28th, 2002, 04:26 PM
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Default Re: game styles

Quote:
Originally posted by Krsqk:
Mea culpa...I've been playing too much Devnullmod and P&N lately. Standard Armor has 4 hitpoints/kt; Phased Shield V has 9.375 hitpoint/kt. OA III and CA III only hit 6.67 hitpoints/kt. Guess that just reinforces my point.
True, but shields suffer from shield depletors/disruptors. The dedicated anti-armor weapon - SC is race trait specific and rather weak (null-space skips both and thus is a different story).
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Old November 30th, 2002, 09:17 PM
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Default Re: game styles

They both have weaknesses, yes. But, the weaknesses of Armor are much greater than the weaknesses of Shields, esp. with IDs being stopped by shields with the latest patch. The hp/KT ratio is icing on the cake.
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Old December 1st, 2002, 05:05 AM

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Default Re: game styles

consider that: you put three CA and one shield. even if shields are gone, you are resistant to 45 damage from the ID. thats a lot for a weapon that hits components directly.
Put an energy dampener on that ship, coupled with one or two HEM and the very same ID and there would be no second shot.

Damnit, im going to paper-rock-scissors myself.
ok, ill shut up now.
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