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November 28th, 2002, 04:39 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: game styles
Mea culpa...I've been playing too much Devnullmod and P&N lately.  Standard Armor has 4 hitpoints/kt; Phased Shield V has 9.375 hitpoint/kt. OA III and CA III only hit 6.67 hitpoints/kt. Guess that just reinforces my point. 
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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November 28th, 2002, 07:00 AM
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Shrapnel Fanatic
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Re: game styles
Armor is useful if you end up with 10 extra KT of space. 
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November 28th, 2002, 07:22 AM
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National Security Advisor
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Join Date: Oct 2001
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Re: game styles
I think armor should be 5kT - how many times when designing a ship do you end up with 5kT??!
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November 28th, 2002, 07:27 AM
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Shrapnel Fanatic
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Re: game styles
18.
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November 28th, 2002, 04:26 PM
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Lieutenant General
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Re: game styles
Quote:
Originally posted by Krsqk:
Mea culpa...I've been playing too much Devnullmod and P&N lately. Standard Armor has 4 hitpoints/kt; Phased Shield V has 9.375 hitpoint/kt. OA III and CA III only hit 6.67 hitpoints/kt. Guess that just reinforces my point.
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True, but shields suffer from shield depletors/disruptors. The dedicated anti-armor weapon - SC is race trait specific and rather weak (null-space skips both and thus is a different story).
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November 30th, 2002, 09:17 PM
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Shrapnel Fanatic
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Re: game styles
They both have weaknesses, yes. But, the weaknesses of Armor are much greater than the weaknesses of Shields, esp. with IDs being stopped by shields with the latest patch. The hp/KT ratio is icing on the cake. 
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December 1st, 2002, 05:05 AM
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Colonel
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Re: game styles
consider that: you put three CA and one shield. even if shields are gone, you are resistant to 45 damage from the ID. thats a lot for a weapon that hits components directly.
Put an energy dampener on that ship, coupled with one or two HEM and the very same ID and there would be no second shot.
Damnit, im going to paper-rock-scissors myself.
ok, ill shut up now.
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