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December 2nd, 2002, 08:19 AM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
Browsing through components.txt, noticed a few possible typos in the NAME field:
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Ferengi Salvvage Crew(I-V) (or maybe that's how the ferengi spell it?)
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Sesor Array
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Crystal Enhanced Laser -- (missing the I and II for the first two levels, and the third level name is blank).
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Poloron (instead of polaron) beams
Also, the 5th level shipyards jump pretty far ahead of 4th level shipyards in production ability - was that intended?
-Spoon
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December 2nd, 2002, 10:50 AM
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First Lieutenant
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Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
Never been able to terraform a radiated planet with either genesis device or the athmospheric conVersion 3.
Is that ok ?
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December 2nd, 2002, 11:02 AM
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Shrapnel Fanatic
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Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
Thanks guys  Will get those spelling errors take care of.
The mod uses the Fyron Q-mod 2.0. It does not allow for terraforming of some worlds. I have talked to Fyron about this, and he has explained why this is. You'll have to ask him to explain it. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 2nd, 2002, 04:56 PM
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General
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Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
I noticed something else in the game. I go to build a colony ship, and I select the 400KT size ship. It has the restrictions of the bridge and so forth so I fill that part of it up. It also has the restriction of 50% of space must be used for colony componants. So I put one on there and all is well. I fill up the rest of the space with cargo containers, etc. But when I use the Advanced Colonization mount and I put one on it's still needing 50% of the space for that.
Wait, as I was typing this I was messing around with it again to recreate the problem. And before I would put two colony things on it and it would be over the size limit because I had some other stuff in it. But now I just have the bare essentials and two fit fine, and that does the job. So nevermind.  I was just tired Last night and didn't mess around enough.
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Canadians. With guns. And a warship. What is this world coming to?
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December 2nd, 2002, 11:25 PM
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Shrapnel Fanatic
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Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
Quote:
Also, the 5th level shipyards jump pretty far ahead of 4th level shipyards in production ability - was that intended?
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For all of the Early, Developed, and Expanded tech yes that is correct.
For the Race Tech, I have lowered them all to something a tad bit more realistic. Thanks. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 2nd, 2002, 11:42 PM
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Shrapnel Fanatic
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Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
I have ran into an intersting problem that I can not seem to figure out.
I have set the maximum number of engines allowable on all ships to a maximum of 2. However, the AI is building Attack Ships with 3 engines. When I try to do this, I get the restriction that only 2 engines are allowable.
This bug only seems to be used on AI designed Attack Ships of all designs.
All other designs appear to follow the rule.
I am fiddling with the DesignCreation.txt now to try and figure this bug out, but I was hoping that someone here may have already encountered the bug, and had over come it.
Thanks
[ December 02, 2002, 21:43: Message edited by: Atrocities ]
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December 3rd, 2002, 01:03 AM
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Shrapnel Fanatic
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Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
Quote:
Originally posted by Unknown_Enemy:
Never been able to terraform a radiated planet with either genesis device or the athmospheric conVersion 3.
Is that ok ?
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Irradiated is a planet size, not an atmosphere. So, you can not convert them from Irradiated with an Atmosphere Converter. You'd actually do harm by converting the atmosphere, because a domed colony on an Irradiated planet has more space than an undomed colony on the same planet has.
Planet Destroying (PD) devices operate by the position of the planet size in PlanetSizes.txt. As the Irradiated planet is somewhere around the end of the file, a PD would need to have an ability number somewhere between 30 and 50. It would then be able to destroy _anything_ above the Irradiated planet, including Ring- and Sphereworlds, and Asteroid Belts.
That is the technical reason why it is impossible to destroy an Irradiated planet (or a Machine world, or Ringed planet, etc.). Think of them as something special and unique in the galaxy.
If you insist upon wanting to make them into normal planets, you could always detonate the star in the system and rebuild them (and everything else). 
[ December 02, 2002, 23:04: Message edited by: Imperator Fyron ]
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