.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 2nd, 2002, 04:56 PM
Ragnarok's Avatar

Ragnarok Ragnarok is offline
General
 
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
Ragnarok is on a distinguished road
Default Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04

I noticed something else in the game. I go to build a colony ship, and I select the 400KT size ship. It has the restrictions of the bridge and so forth so I fill that part of it up. It also has the restriction of 50% of space must be used for colony componants. So I put one on there and all is well. I fill up the rest of the space with cargo containers, etc. But when I use the Advanced Colonization mount and I put one on it's still needing 50% of the space for that.

Wait, as I was typing this I was messing around with it again to recreate the problem. And before I would put two colony things on it and it would be over the size limit because I had some other stuff in it. But now I just have the bare essentials and two fit fine, and that does the job. So nevermind. I was just tired Last night and didn't mess around enough.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
Reply With Quote
  #2  
Old December 2nd, 2002, 11:25 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04

Quote:
Also, the 5th level shipyards jump pretty far ahead of 4th level shipyards in production ability - was that intended?
For all of the Early, Developed, and Expanded tech yes that is correct.

For the Race Tech, I have lowered them all to something a tad bit more realistic. Thanks.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #3  
Old December 2nd, 2002, 11:42 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04

I have ran into an intersting problem that I can not seem to figure out.

I have set the maximum number of engines allowable on all ships to a maximum of 2. However, the AI is building Attack Ships with 3 engines. When I try to do this, I get the restriction that only 2 engines are allowable.

This bug only seems to be used on AI designed Attack Ships of all designs.

All other designs appear to follow the rule.

I am fiddling with the DesignCreation.txt now to try and figure this bug out, but I was hoping that someone here may have already encountered the bug, and had over come it.

Thanks

[ December 02, 2002, 21:43: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #4  
Old December 3rd, 2002, 01:03 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04

Quote:
Originally posted by Unknown_Enemy:
Never been able to terraform a radiated planet with either genesis device or the athmospheric conVersion 3.

Is that ok ?
Irradiated is a planet size, not an atmosphere. So, you can not convert them from Irradiated with an Atmosphere Converter. You'd actually do harm by converting the atmosphere, because a domed colony on an Irradiated planet has more space than an undomed colony on the same planet has.

Planet Destroying (PD) devices operate by the position of the planet size in PlanetSizes.txt. As the Irradiated planet is somewhere around the end of the file, a PD would need to have an ability number somewhere between 30 and 50. It would then be able to destroy _anything_ above the Irradiated planet, including Ring- and Sphereworlds, and Asteroid Belts.

That is the technical reason why it is impossible to destroy an Irradiated planet (or a Machine world, or Ringed planet, etc.). Think of them as something special and unique in the galaxy.

If you insist upon wanting to make them into normal planets, you could always detonate the star in the system and rebuild them (and everything else).

[ December 02, 2002, 23:04: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old December 3rd, 2002, 02:48 AM
Gandalph's Avatar

Gandalph Gandalph is offline
Captain
 
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
Gandalph is on a distinguished road
Default Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04

Quote:
Originally posted by Atrocities:
I have ran into an intersting problem that I can not seem to figure out.

I have set the maximum number of engines allowable on all ships to a maximum of 2. However, the AI is building Attack Ships with 3 engines. When I try to do this, I get the restriction that only 2 engines are allowable.

This bug only seems to be used on AI designed Attack Ships of all designs.

All other designs appear to follow the rule.

I am fiddling with the DesignCreation.txt now to try and figure this bug out, but I was hoping that someone here may have already encountered the bug, and had over come it.

Thanks
My understanding is that the AI will first put the number of engines to satisfy the "Minimum Speed" setting, then fill remaining spaces to satisfy the "Maximum Speed" from that file, so you may want to look at that.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Reply With Quote
  #6  
Old December 3rd, 2002, 11:19 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04

Thanks G. Good point.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #7  
Old December 3rd, 2002, 03:50 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04

Here is the latest Version up-date. Thanks for all the bug and error reports. The ideas and suggestions are great. Please keep them coming.

I will post the latest Version of the ASTmod Beta either tomorrow or Thursday.

The 3 engine bug for Attack Ship (Destroyer) seems to be an SEIV bug. Sorry, looks like we're going to have to live with it.

.9997
1. Changed all Facility Group names from Temperal, Religious, Physic, Organic, to the names of the races they belong too.
2. Corrected spelling of Sensor Array
3. Added I - II to the Component Name Crystal Enhanced Laser I - II
4. Added the component Name Crystal Enhanced Laser III to that component. (Did not have a name.)
5. Corrected the spelling of Ferengi Salvage Crew I - V
6. Added Projectile Weapons to all Race_AI_Research.txt files
7. Added Small Depleted Uranium Cannon I - III back to Components.txt
8. Lowered the Breen Advanced Shipyard Abilities from 6000 to 4000
9. Lowered the Federation Utopia Planitia Shipyard Abilities from 6000 to 4500.
10. Lowered the General Race Technology Enhanced Shipyard Abilities from 5200 to 3500
11. Added Tech Area/Level Space Yard levels 2 - 3 to number of Tech Req for Super Spaceyard I - II of Early, Developed, and Expanded Technologies
12. Added Tech Area/Level Stellar Manipulatin levels 2 & 3 to number of Tech Req for Klingon Mining Prison II - III
13. Fixed error in Warp Core Quantum Singularity Engine I, Extra Movement Generation of 24 is now 4
14. (Pending Approval of Suicide Junkie) Added Enhanced Components Micro Mount, Mini Mount, Small Mount, Small Shield Mount, from Pirates And Nomads Mod (By: Suicide Junkie) to EnhancedComponents.
15. (Pending Approval of Suicide Junkie)Added Components Heavy Shielding I - III, Hardened Mini-Shield Generator I - III, Mini-Shield Generator I - III, from Pirates And Nomads Mod (By: Suicide Junkie) to omponents.txt file.
16. Beefed up Research.txt for all races. Races will now research more aggressively.

[ December 03, 2002, 13:53: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:09 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.