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November 7th, 2009, 01:26 AM
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General
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Join Date: Jul 2008
Location: Uk
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Re: Grenade Launchers
Quote:
Originally Posted by iCaMpWiThAWP
Quote:
Originally Posted by Imp
Noticed the splash on vehicle mounted GLs which I do take.
Did not realise warhead contributes to damage in cover, but explains why I found them effective in city fighting. Within the confines of the game would say well modeled then as I thought they were useful vs units in buildings & I now have my answer cheers. Going to try an assault & see if they seem more effective than MGs at diging people out.
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SMAW-NE, Napalm Rockets, and some russian liquid-flame-rocket-proppeled stuff will also do a fine job on it, if size 0, they can get close and kill on a shot or 2
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Cheers Icamp was aware & yes very effective at killing or routing plus can block LOS with, find the Russian assortment of particulary nasty. Am thinking though this is a use for a GL platoon which I have never bought so buying 1 or 2 in place of support company. Cheap & marginaly better area suppresion kill when in cover, an ammo truck trailing will take care of there limited ammo problem to let them give a full volley & chew through it. I am all for any advantage vs dug in units as delousing is a dangerous task.
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September 9th, 2010, 10:26 AM
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General
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Join Date: Jul 2008
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Re: Grenade Launchers
Use is diffrent to MGs in my opinion due to low ammo capacity.
You can use them with range turned down to half behind squads like MGs or if have HEAT & hence capability vs light vehicles send with scouts to give defence vs.
But the main use is to get a battle over quickly which normaly means less casulties for you. The Russian idea of a platoon of 6 supports this if your game is big enough to purchase them. I use pretty much as direct fire arty, main goal is to suppress & let the attack commence. You then need to pull them out & reload, ammo containers are not that usefull for this takes 3 turns use trucks/carriers.
Use them vs units in good cover trees buildings rough dug in & leave open spaces & slowing advances to your MGs. I often prevent them opfiring if safe to do so to they are an attack primer & use of often allows taxis to stick there noses out & add their firepower in relative safety. Now you can attack & move on.
This platoon is also handy when you discover ATGMs which are often located in good defensive terrain so having them trail your armour works well to keep the attack going forward.
Its a case of right weapon for the job its not a MG but can fill its role if it has to, but not for long.
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John
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November 15th, 2009, 05:04 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
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Re: Grenade Launchers
Quote:
Originally Posted by Mobhack
HMG and GMG teams produce splash damage. Comes from the unit class and not the weapon.
However, vehicle mounted HMG do not - but vehicle GMG do - splash damage.
Cheers
Andy
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*Makes notes and checks her USMC OOB work*
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
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November 16th, 2009, 12:55 PM
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Lieutenant General
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Re: Grenade Launchers
[quote=Suhiir;718354]
Quote:
Originally Posted by Mobhack
HMG and GMG teams produce splash damage. Comes from the unit class and not the weapon.
However, vehicle mounted HMG do not - but vehicle GMG do - splash damage.
Cheers
Andy
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OK - just a follow-up question to the above.
According to the game manual :
4 - Machine Gun = Base MMG/HMG (tripod) type
65 - LMG Section = Infantry Clone
144 - Para MG = MG Clone, Paratrooper abilities
149 - Para MG Section = MG Clone, survives para drops better
176 - Heavy MG = MG Clone
177 - Heavy MG Section = MG Clone, use for multiple MG unit
193 - MG Unit = MMG/HMG (tripod) Clone
194 - MG Section = MMG/HMG (tripod) Clone
254 - Machinegun Team = Crewed Machinegun Clone
Now, the only Unit Class identified as a "Team" is UC 254.
Is this the only UC that does splash damage???
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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November 16th, 2009, 01:25 PM
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National Security Advisor
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Location: Dundee
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Re: Grenade Launchers
[quote=Suhiir;718449]
Quote:
Originally Posted by Suhiir
Quote:
Originally Posted by Mobhack
HMG and GMG teams produce splash damage. Comes from the unit class and not the weapon.
However, vehicle mounted HMG do not - but vehicle GMG do - splash damage.
Cheers
Andy
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OK - just a follow-up question to the above.
According to the game manual :
4 - Machine Gun = Base MMG/HMG (tripod) type
65 - LMG Section = Infantry Clone
144 - Para MG = MG Clone, Paratrooper abilities
149 - Para MG Section = MG Clone, survives para drops better
176 - Heavy MG = MG Clone
177 - Heavy MG Section = MG Clone, use for multiple MG unit
193 - MG Unit = MMG/HMG (tripod) Clone
194 - MG Section = MMG/HMG (tripod) Clone
254 - Machinegun Team = Crewed Machinegun Clone
Now, the only Unit Class identified as a "Team" is UC 254.
Is this the only UC that does splash damage???
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All are MG teams bar UC 65 (which is infantry). Clones of UC 4.
So they will get the MG + crew icon. And will do splash damage with MMG/HMG (or AGL) because they are all basically UC #4.
AGL will do splash damage, because of the mix of weapon class + warhead size (3).
Cheers
Andy
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November 12th, 2009, 08:04 AM
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General
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Join Date: Jul 2008
Location: Uk
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Re: Grenade Launchers
Meant to say but as did not use high end helos like Apaches are very good to, short move to 2 hexes & can easily kill a dug in squad with a couple of volleys. Starting to look like the key to assaults is good supply as keeping the arty going helps & flame equiped infantry are another great tool. Anything that makes it a decisive battle rather than a drawn out one saves lives.
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November 25th, 2009, 12:37 PM
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Sergeant
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Re: Grenade Launchers
Old post, I know, but figured I'd pipe in and say that I like using the AGl teams for support. I prefer the US 40mm to the Russian 30mm. I particulary like the Hummer monted ones. There, two bits given. Signing off.
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Howard Tayer
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November 27th, 2009, 12:32 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
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Re: Grenade Launchers
Quote:
Originally Posted by Lt. Ketch
Old post, I know, but figured I'd pipe in and say that I like using the AGl teams for support. I prefer the US 40mm to the Russian 30mm. I particulary like the Hummer monted ones. There, two bits given. Signing off.
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I'm rather fond of the USMC AAV-7A1's.
The Mk 19 added to the M2 HMG makes for a nice infantry supression system.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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November 26th, 2009, 04:28 PM
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Major
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Re: Grenade Launchers
I have tried giving the AGS-30 its indirect minimal range (1000m) and making a clone in "ligt mortar" class. Made up for a bit of bombardment, but then most of that would be achievable with Z-fire as well, only as lt. mortar indirect the ROF was higher.
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September 15th, 2010, 03:21 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
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Re: Grenade Launchers
Actually I prefer AGLs to HMGs.
Their "splash" seems more effective.
The US 40mm one has HEAT ammo that works nicely on APCs.
They also seem more effective at supressive fire...perhaps it's the "explosion" (whd size=3) effect of the AGL vs the "bullet" (whd size=1) of the HMG.
In my revised USMC OOB the HMG Platoon has 4x HMGs and 2X AGLs (the normal ratio the USMC uses).
The only problem is the ammo issue, AGLs come with at best 20 shots, most HMGs 60-90.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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