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  #11  
Old January 24th, 2001, 08:23 PM
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Taqwus Taqwus is offline
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Default Re: Cloaking bug ... or?

Elmo --

I've seen the Phong make heavy use of sensor satellites. Remember, sensors are system-wide...

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  #12  
Old January 24th, 2001, 08:43 PM

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Default Re: Cloaking bug ... or?

quote:
Actually, if I'm not mistaken (and I could very well be), the non-cloaked ship doesn't even have to be part of the cloaked fleet, just in the same space. If combat occurs, all units in the space from all sides appear in tactical combat, cloaking doesn't matter.


You are correct. This is exactly how it works, as I said a little less clearly in my previous post.

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  #13  
Old January 24th, 2001, 08:47 PM

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Default Re: Cloaking bug ... or?

Taqwus

OK, I'll look for any sats they might have in that system. Thanks for the thought, that could explain it.

Elmo

quote:
Originally posted by Taqwus:
Elmo --

I've seen the Phong make heavy use of sensor satellites. Remember, sensors are system-wide...



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  #14  
Old January 24th, 2001, 09:04 PM
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Default Re: Cloaking bug ... or?

you probably just happened to run into them. I think cloaking just stops them from coming after you, but if you end up in the same sector, combat will commence.
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  #15  
Old January 24th, 2001, 09:08 PM

Emperor Zodd Emperor Zodd is offline
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Default Re: Cloaking bug ... or?

No Puke,you are supposed to be able to be in the same sector as an enemy when you are cloaked and not cause combat.
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