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June 16th, 2009, 04:21 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
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Re: inf assault
Then why between 3 and 4 the APC gets damaged or destroyed?
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That's it, keep dancing on the minefield!
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June 16th, 2009, 06:50 PM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: inf assault
Quote:
Originally Posted by Wdll
Then why between 3 and 4 the APC gets damaged or destroyed?
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As said previosly Suhiirs powers of observation seem good to me (FOO training, recon or a sniper rifle if you can hit stuff might have used those skills better)
Without seeing or a more blow by blow acount how are we supposed to answer that?
If the squad is succesful as said its still unpinned so concievably can keep assaulting till run out of shots though I have never seen that. Twice maybe which goes back to my are there 2 squads? Multiple vehicles could concievably be taken out if Ranger Eng with a DC due to splash.
Ask your opponent after its over but I have to ask why after finding infantry the hard way are you piling more units in to there death knowing he probably has friends.
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June 16th, 2009, 07:21 PM
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Sergeant
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Join Date: Jun 2005
Location: Ottawa Canada
Posts: 353
Thanks: 11
Thanked 2 Times in 2 Posts
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Re: inf assault
I just ran a very quick test game. BMP VS single Ranger squads. In almost every case, the BMP runs up to the ranger, The ranger op fires on the BMP, inf unloads and gets slaughtered then the ranger assaults the BMP killing it.
Very ugly for the Russians.
Re-ran with reg US squaddies - same results but a few more Russian infantry survived
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Last edited by PatG; June 16th, 2009 at 07:21 PM..
Reason: specified single ranger squads
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June 17th, 2009, 11:35 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: inf assault
Quote:
Originally Posted by PatG
I just ran a very quick test game. BMP VS single Ranger squads. In almost every case, the BMP runs up to the ranger, The ranger op fires on the BMP, inf unloads and gets slaughtered then the ranger assaults the BMP killing it.
Very ugly for the Russians.
Re-ran with reg US squaddies - same results but a few more Russian infantry survived
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Since the Rangers have better base experience and morale I'm not the least suprised they're more effective.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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June 17th, 2009, 01:11 PM
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Sergeant
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Join Date: Apr 2007
Location: U.S. (GA)
Posts: 225
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Re: inf assault
Suhir,
Good analysis. The Rangers are real "bad boys". Given their higher than avg morale and experience they must be significantly more expensive than regular infantry?
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June 16th, 2009, 08:23 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
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Re: inf assault
Quote:
Originally Posted by Imp
but I have to ask why after finding infantry the hard way are you piling more units in to there death knowing he probably has friends.
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I have my reasons.
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That's it, keep dancing on the minefield!
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June 17th, 2009, 04:50 AM
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Sergeant
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Join Date: May 2007
Posts: 295
Thanks: 12
Thanked 2 Times in 2 Posts
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Re: inf assault
well if you have your reasons send in a company. eventually they will overcome the ranger squad especially after they are out of AT-Weapons.
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June 17th, 2009, 06:13 PM
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Corporal
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Join Date: Apr 2008
Posts: 112
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: inf assault
What I'd like to know is the rationale behind the infantry squad dismounting before the vehicle is assaulted. This does not seem consistent with their behaviour whenever their vehicle is fired upon at other times.
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June 17th, 2009, 06:34 PM
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General
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Join Date: Jul 2008
Location: Uk
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Re: inf assault
For normal purposes i.e greater range if the transport survives the shot its up to you the player to decide the course of action, stay on board or bail.
At close range take it as they either see it coming & bail just before its assulted or try getting out while its in progress. Probably represents more the second despite the mechanics.
Do not take as correct but I have definetly had infantry unload remain relativly intact & had an assualt aborted message or something like. I think sequence of events is
Squad unloads assulting unit fires at squad, if it can squad fires back then if still able the unit assualts.
Try running up against a crew or unit that used its full movement last go the attacker might take casulties.
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June 17th, 2009, 08:43 PM
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Corporal
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Join Date: Apr 2008
Posts: 112
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: inf assault
Quote:
Originally Posted by Imp
or try getting out while its in progress. Probably represents more the second despite the mechanics.
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Good enough for me. Kinda explains why they pretty much always get torn to shreds, too.
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