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December 27th, 2006, 12:46 PM
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Brigadier General
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Re: Sound vs distance
Well that would be easier than jumping to the next system and waiting to hear it again; but I still don’t think it would be as much fun. Recordings are never as good as hearing it live! 
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December 27th, 2006, 02:11 PM
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Corporal
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Re: Sound vs distance
I tried this adjustment and I didn't notice a drastic difference (maybe no difference at all).
I'm playing the balance mod. I forgot to check it's setup files to see if it had a sound file that would override the standard.... ooops
Will check that when I get home tonight. =)
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December 27th, 2006, 02:32 PM
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National Security Advisor
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Re: Sound vs distance
I've been including a modified SoundEffects.txt file with 1000 as the default for the last few versions.
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December 27th, 2006, 04:15 PM
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Corporal
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Re: Sound vs distance
Is there a way to disable the way the volume of the warp transit sound effect increases proportionally to the number of ships you send through? Seriously, someone's going to get deafened by that one of these days.
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December 27th, 2006, 04:18 PM
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Private
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Re: Sound vs distance
I don't think that adjustment made any difference either.
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December 27th, 2006, 04:32 PM
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Shrapnel Fanatic
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Re: Sound vs distance
Setting the 3D thing to false might help; maybe the volume is just too low to hear them because of distance
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December 28th, 2006, 04:51 AM
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Shrapnel Fanatic
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Re: Sound vs distance
Tim_Ward said:
Is there a way to disable the way the volume of the warp transit sound effect increases proportionally to the number of ships you send through?
You can replace the sound file with a null-sound (1 ms of silence, recorded from a null input device). There is a null interface sounds zip posted in the mods section. You can copy one of those over whatever the warp sound is.
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December 28th, 2006, 02:52 PM
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Re: Sound vs distance
CK, I thought it was odd that when I went into the settings file of the balance mod I found "my" settings already there. Well now I know they were really yours. =)
So yeah adjusting the sound distance doesn't make a difference. I even increased the minimum... but that did nothing as well.
I'll turn off the 3D sound effect then.
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December 28th, 2006, 07:57 PM
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Brigadier General
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Re: Sound vs distance
If that works let us know, I would like to get better sound at my default zoom range of 2,500.
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Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
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December 28th, 2006, 11:53 PM
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Re: Sound vs distance
Quote:
Imperator Fyron said:
Tim_Ward said:
Is there a way to disable the way the volume of the warp transit sound effect increases proportionally to the number of ships you send through?
You can replace the sound file with a null-sound (1 ms of silence, recorded from a null input device). There is a null interface sounds zip posted in the mods section. You can copy one of those over whatever the warp sound is.
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Thanks. I might just try that.
uh, is Aaron aware of this issue? I wasn't kidding around about someone getting their hearing damaged by moving a fleet through a warp point. I'm rather surprised that I seem to be first person who had raised this. Maybe it's different on other set-ups, but for me the sound is already uncomfortably loud with 15 ships even with the speaker volume low. Anything more than that and I have to turn the speakers off.
Late game, the fleet sizes get *much higher*. Apple recently got sued for a ton of money because one of their I-pods went crazy near another device and messed up some girls hearing. I wouldn't like to see the same thing happen to Malfador.
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