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  #11  
Old November 8th, 2007, 03:54 AM
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Default Re: New Nation: Impirium Angelicus

Fixed 2nd weapon issue (ex. when you equipped shield second weapon disappeared although it was a one handed weapon).

I hope I dont have this issue in my other mods, but I'm too lazy to check
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  #12  
Old November 8th, 2007, 08:58 PM
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Default Re: New Nation: Impirium Angelicus

Added new spell "God's Mercy".
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  #13  
Old November 10th, 2007, 12:58 AM
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Default Re: New Nation: Impirium Angelicus

Gave Seraph a new weapon "Pure Love" and higher price. Principality cant summon slaves anymore.
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  #14  
Old November 14th, 2007, 07:51 AM
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Default Re: New Nation: Impirium Angelicus

Version 0.04

- New pretender "Angelicus Imperator" (for bless strategies);
- Lowered "Master Hunter" price, gave him higher def, ap and illusion;
- Higher def and ap for "Soul Hunter" as well;
- Removed "Sacred Golem" price, gave him #neednoteat;
- Various other fixes.
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  #15  
Old November 19th, 2007, 10:12 AM
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Default Re: New Nation: Impirium Angelicus

Gave slaves noheal.
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  #16  
Old November 19th, 2007, 12:03 PM

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Default Re: New Nation: Impirium Angelicus

I know you've heard it a zillion times already Amos, but your mods are both cool and utterly gorgeous. Thank you for everything.
__________________
Chaos Undivided Race Mod
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  #17  
Old November 19th, 2007, 10:58 PM
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Default Re: New Nation: Impirium Angelicus

Thank you Panpiper.
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  #18  
Old December 25th, 2007, 02:01 PM
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Default Re: New Nation: Impirium Angelicus

New spell "Divine Retribution" for lvl 5 priests. A maximum of two leaders will be able to use that spell. I thought there should be some reward for gaining level 5 in priestly magic.
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  #19  
Old December 25th, 2007, 02:15 PM

Shovah32 Shovah32 is offline
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Default Re: New Nation: Impirium Angelicus

Is it particularly powerful? Communions are always an option.
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  #20  
Old December 25th, 2007, 03:08 PM
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Default Re: New Nation: Impirium Angelicus

I meant - a maximum of two leaders are able to reach level 5 in holy magic unless insane.
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