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  #1  
Old July 6th, 2009, 01:51 AM
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.

I think this is related to Holy War. Each interesting temple site = 1 less gem site. There seem to be quite a few temple sites around, according to my priests.
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  #2  
Old July 6th, 2009, 04:45 AM
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.

Bother - I've found a couple of bugs with the mod. One looks like a minor mixup by the merge script (but isn't - turns out llamabeast's perl script was probably hit by GIGO), and while I was tracking that I noticed a second unrelated issue. Neither's a gamebreaker, but the second might inconvenience a couple of (otherwise rather lucky, from the looks of it) people at some point. A fix will follow confirmation by the original modder of exactly how much needs fixing - the issue does not currently affect me in this game and cannot advantage anyone, so I see no need to delay turn generation pending a fix.
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Last edited by Gregstrom; July 6th, 2009 at 05:14 AM..
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  #3  
Old July 6th, 2009, 06:53 AM
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.

For anyone paying attention, you'll note that R'lyeh lost the battle against Atlantis. But it was a morale victory for the star dreamers because we proved how damn amazing the mods are.

Holy light! It blinds everything! Including 480hp Squiddy pretender! Especially when you spam it! Shame Crushing Pressure is poo.
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Old July 7th, 2009, 07:41 AM
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.

Quote:
Originally Posted by tgbob View Post
For anyone paying attention, you'll note that R'lyeh lost the battle against Atlantis. But it was a morale victory for the star dreamers because we proved how damn amazing the mods are.

Holy light! It blinds everything! Including 480hp Squiddy pretender! Especially when you spam it! Shame Crushing Pressure is poo.
Yeah, I was also thinking of upping Crushing Pressure (perhaps taking away the "Frighten" effect and upping the damage). Water deserves to get some nice UW spells, since you know, it's water magic. What proved to be problematic about it?

But glad to hear that Divine Light worked out for you, althought it's just one of the level 3 niche spells. Now I'm just waiting for someone to lose a Tartarian to a "Hand of Judgement" .
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Old July 6th, 2009, 12:48 PM
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.

Going to need a delay until midday thursday as I'm moving. Probably won't need that long but with moving who knows.
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  #6  
Old July 6th, 2009, 04:06 PM
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.

Shall do. I'll put 72 hours on the clock once this turn has generated.
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  #7  
Old July 6th, 2009, 04:08 PM
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.

I think I need to post for a sub/AI for Oceania, come to think of it.
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  #8  
Old July 6th, 2009, 04:19 PM

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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.

That's probably a good idea, however their position is fruitless at this point, and a big dark storm is coming from the coast.
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  #9  
Old July 6th, 2009, 04:46 PM
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.

Going AI would be fine, and better than staling out.
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  #10  
Old July 7th, 2009, 07:13 AM
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.

ok, i have taken over oceania, and if there are no objections, i will play them for a few turns instead of setting them to AI directly.
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