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  #21  
Old June 30th, 2003, 05:00 PM
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Default Re: Plague bomb..

Quote:
Originally posted by Taera:
dont give the weapon range of 1 as it makes it pretty much obsolete, given the strength of WP's - when developed correctly. Cut the range in half maybe, but bio weaps should still be a viable weapon. I think.
How about
level one - range one
level two - range two
...

That will keep it in tune with WP weapons (sort of)
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  #22  
Old June 30th, 2003, 09:02 PM
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Fyron Fyron is offline
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Default Re: Plague bomb..

I ran a test on plagues to see how much damage they do. Here are my results of each level over 5 turns:

code:
Level: 1       2       3       4       5
11 60 108 178 340
11 60 100 179 321
12 59 109 151 348
10 52 111 154 321
10 58 115 169 323

So, here are some proposed ranges that fit the data I have gathered:
Level 1: 10-15 pop/turn
Level 2: 50-60 pop/turn
Level 3: 100-120 pop/turn
Level 4: 150-180 pop/turn
Level 5: 320-350 pop/turn

=0=

I think there is a bug with range 1 weapons targeting planets that prevents them from hitting the planet from some (or all) sides... was it fixed in 1.84 or does it remain?

[ June 30, 2003, 21:27: Message edited by: Imperator Fyron ]
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  #23  
Old June 30th, 2003, 09:21 PM

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Default Re: Plague bomb..

Numbers! Thank you, Fyron.

Does a plague wear off before everybody dies?

If a Large Storage Expert AI Homeworld on the FQM has a full population (15B) and it is hit with a level 1 Plague, will it remain Plagued throughout the rest of the game, easily able to recover the lost population every round but never inclined to cure the plague?
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  #24  
Old June 30th, 2003, 10:26 PM
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Default Re: Plague bomb..

Plagues Last until they are cured, even after all pop is dead.

Plagued planets have 0% reproduction rate, and get large happiness penalties each turn they are plagued.
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  #25  
Old June 30th, 2003, 11:43 PM

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Default Re: Plague bomb..

i think there is some random chance to 'miraculously' find a cure to the plague on the planet. or was it only in se3?
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  #26  
Old June 30th, 2003, 11:49 PM
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Default Re: Plague bomb..

Was that even in SE3, or just as myth? I have never seen or heard anything of the sort for SE4. There is a cure plague ability for events that is unused, so it is possible to mod such an event in, but the chances of it happening to a plagued planet (unless it is hard-coded to only happen to them) are slim to nil.

[ June 30, 2003, 22:50: Message edited by: Imperator Fyron ]
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  #27  
Old July 1st, 2003, 12:57 AM
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Default Re: Plague bomb..

Quote:
Originally posted by Imperator Fyron:
Plagues Last until they are cured, even after all pop is dead.

Plagued planets have 0% reproduction rate, and get large happiness penalties each turn they are plagued.
No longer true, once the population has all expired, the planet reverts to uncolonized and may be recolonized by anyone without fear of residual contagin.
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  #28  
Old July 1st, 2003, 12:58 AM

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Default Re: Plague bomb..

I am still immune!
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  #29  
Old July 1st, 2003, 01:08 AM

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Default Re: Plague bomb..

Quote:
Originally posted by oleg:
JLS, let's give plague bomb range of 1 - that should give a chance for the planet to defend itself !
Aren't they more interesting as a viable weapon?
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  #30  
Old July 1st, 2003, 01:18 AM
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Default Re: Plague bomb..

Quote:
Originally posted by Loser:
quote:
Originally posted by oleg:
JLS, let's give plague bomb range of 1 - that should give a chance for the planet to defend itself !
Aren't they more interesting as a viable weapon?
In normal SE bombs are just fine as now. I am talking about Proportions and AIC. Population is basically scaled down by a factor of 10 at least. 100M+ damage from plague is just too high - there are few planets with such numbers even late in the game.

The inability of system-wide buildings to stop the plague is very bad thing in AIC !
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