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  #21  
Old December 28th, 2006, 11:58 PM
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Default Re: Sound vs distance

It's been raised before. Aaron never did anything about it during the beta... You might try emailing him. The more people that raise the issue, the more likely he is to act on it. se5 at malfador dot com
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  #22  
Old December 29th, 2006, 12:03 AM
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Default Re: Sound vs distance

I will do that.
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  #23  
Old December 29th, 2006, 12:28 AM

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Default Re: Sound vs distance

Setting "Is 3d sound" to false definitely helps a lot.

EDIT: ok, a little more info:

Max and Min distance only take effect if a sound is 3D. If you set them to the same value, the sounds play at full volume- but only if you're directly centered on the ships firing.

In stock, ship explosions have a value of 10/200 and they play fine. Everything else uses 40/200 and doesn't. But setting the weapons to 10/200 doesn't help..
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  #24  
Old December 29th, 2006, 01:56 AM
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Default Re: Sound vs distance

changing the setting to false didn't do anything for me.
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