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July 1st, 2003, 01:23 AM
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Shrapnel Fanatic
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Re: Plague bomb..
Quote:
No longer true, once the population has all expired, the planet reverts to uncolonized and may be recolonized by anyone without fear of residual contagin.
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Well that is dumb. Spores could be left behind. SE3 kept the plague around on the planet if you recolonized the planet.
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July 1st, 2003, 01:33 AM
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Major General
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Re: Plague bomb..
Quote:
Originally posted by Imperator Fyron:
Well that is dumb. Spores could be left behind. SE3 kept the plague around on the planet if you recolonized the planet.
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Whether it is dumb or not depends on the purpose of the plauge (we are speaking of artifical plauges here, no?). If the purpose is to clean an enemy colony for colonization, then it would be very handy if the plauge died with the Last available host. If the purpose is to render a planet useless (perhaps when deep behind enemy lines where a friendly colony would be immediately captured) then you would want persistant spores. It might be nice if this were moddable, but it makes sense either way; just for different purposes.
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July 1st, 2003, 01:46 AM
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Shrapnel Fanatic
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Re: Plague bomb..
Not all plagues are artificial.
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July 1st, 2003, 01:51 AM
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Corporal
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Re: Plague bomb..
Quote:
Originally posted by Imperator Fyron:
Not all plagues are artificial.
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He didn't say they were. If you will note, he did say (in parentheses)
Quote:
we are speaking of artifical plauges here, no?
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... which would indicate that he knows that.
[ July 01, 2003, 00:52: Message edited by: Phule ]
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As always, comments and suggestions are welcome.
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July 1st, 2003, 01:53 AM
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Shrapnel Fanatic
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Re: Plague bomb..
nm...
[ July 01, 2003, 00:53: Message edited by: Imperator Fyron ]
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July 1st, 2003, 01:53 AM
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Major General
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Re: Plague bomb..
Quote:
Originally posted by Phule:
quote: Originally posted by Imperator Fyron:
Not all plagues are artificial.
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He didn't say they were. If you will note, he did say (in parentheses)
Quote:
we are speaking of artifical plauges here, no?
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... which would indicate that he knows that. You beat me to it....
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July 1st, 2003, 01:59 AM
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Colonel
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Re: Plague bomb..
I noticed on Proportions that the homeworld is immune to a plague bomb. But a minor spaceport city is not enough to protect a new colony.
If we can't mod plague damage, maybe it should be removed from AIC. Proportions can just outlaw it on play by web by group decision.
Of course, it was always evil against the AI in the standard game. The AI never builds medical bays, so its helpless.
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July 1st, 2003, 02:00 AM
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Re: Plague bomb..
The discussion was on plagues in general, not just plague bombs. The topic drifted from them specifically a while ago. Of course there should be some control over what plague bombs do, but that does not mean that natural plagues should act like artificial ones in every regard (which they currently do). There are a large number of virii and such that cause plagues that are quite capable of continuing to exist on the planet in either spores or in host creatures that are not modeled by SE4. In fact, most "plagues" are transmitted to humans (aliens) through a carrier, and would be able to remain inert until humans (aliens) return or are quite capable of surviving in spore form until suitable hosts return. This is why SE4 plagues are dumb. Of course, it is also dumb that all plagues affect all (non-mechanoid) races equally.
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July 1st, 2003, 02:11 AM
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Re: Plague bomb..
Quote:
Originally posted by Imperator Fyron:
The discussion was on plagues in general, not just plague bombs. The topic drifted from them specifically a while ago. Of course there should be some control over what plague bombs do, but that does not mean that natural plagues should act like artificial ones in every regard (which they currently do). There are a large number of virii and such that cause plagues that are quite capable of continuing to exist on the planet in either spores or in host creatures that are not modeled by SE4. In fact, most "plagues" are transmitted to humans (aliens) through a carrier, and would be able to remain inert until humans (aliens) return or are quite capable of surviving in spore form until suitable hosts return.
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Even with natural plauges it makes sense either way, as both types exist on Earth. It would be nice if this were moddable (e.g., two classes of plauge: persistant and non-persistant); perhaps this should be a request for SEV.
Quote:
Originally posted by Imperator Fyron:
This is why SE4 plagues are dumb. Of course, it is also dumb that all plagues affect all (non-mechanoid) races equally.
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It would be quite reasonable to require different plauges for each atmosphere type, or to have variable plauge resistance available as a racial trait. However, that might be more complex than some people would like. Besides, can you imagine having to equip your plauge ship with three different types of plauges in order to deal with everyone you are at war with? Sure, you could do multiple designs for multiple fronts, each with just one type of plauge, but still....
[ July 01, 2003, 01:12: Message edited by: Jack Simth ]
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July 1st, 2003, 02:18 AM
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Shrapnel Fanatic
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Re: Plague bomb..
Quote:
It would be quite reasonable to require different plauges for each atmosphere type, or to have variable plauge resistance available as a racial trait. However, that might be more complex than some people would like. Besides, can you imagine having to equip your plauge ship with three different types of plauges in order to deal with everyone you are at war with? Sure, you could do multiple designs for multiple fronts, each with just one type of plauge, but still....
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Plagues are only 20 kT, and you only need one to kill a planet (or 50 planets), so it is really a null issue. And yes, I can imagine that, and it would be greatly preferable to the current system.
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