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  #41  
Old October 29th, 2011, 04:24 PM

P3D P3D is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders

I could not do a trial run on Fivelands.
The map file is restricted to land nations only. An undersired consequence is that any new mod nations have to be explicitly allowed in the map file.
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  #42  
Old October 29th, 2011, 04:41 PM

Korwin Korwin is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders

Are there water provinces? Since some of our nations have aquatic troops and/or comanders.
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  #43  
Old October 29th, 2011, 05:24 PM

Jiggymike Jiggymike is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders

Valerius, can you please send me a PM letting me know if I completely screwed up by not taking my Yellow nation? K thx. I'm having second thoughts, though I am sticking with my choice of Blue because I have a better plan for them laid out.
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  #44  
Old October 29th, 2011, 06:38 PM

Valerius Valerius is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders

Quote:
Originally Posted by P3D View Post
I could not do a trial run on Fivelands.
The map file is restricted to land nations only. An undersired consequence is that any new mod nations have to be explicitly allowed in the map file.
Good catch but it looks like someone ran into this problem before as the version on the server says it is mod nation friendly.


Quote:
Originally Posted by Korwin View Post
Are there water provinces? Since some of our nations have aquatic troops and/or comanders.
Yes, there are five water provinces. This is a balanced map so all five territories are identical and each includes a water province. I'd say water breathing or sailing abilities are useful but not that big an advantage on this map.


Quote:
Originally Posted by Jiggymike View Post
Valerius, can you please send me a PM letting me know if I completely screwed up by not taking my Yellow nation? K thx. I'm having second thoughts, though I am sticking with my choice of Blue because I have a better plan for them laid out.
Sure, PMing you now.
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  #45  
Old October 29th, 2011, 06:48 PM

P3D P3D is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders

The #allowedplayer command goes to 79 in the original file. So mod nations with respective IDs can be played, but not the ones with IDs in the 90s.
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  #46  
Old October 29th, 2011, 06:57 PM

Valerius Valerius is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders

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Originally Posted by P3D View Post
The #allowedplayer command goes to 79 in the original file. So mod nations with respective IDs can be played, but not the ones with IDs in the 90s.
So I guess the question is whether that is the version on the server or if it's a different one that isn't limited to 79. There's no link to the .map file that was used so I'm not sure.

I could just upload another file or I guess we could start the game and if it fails then I'll upload a revised .map file.
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  #47  
Old October 30th, 2011, 02:38 PM

Korwin Korwin is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders

Something strange happened in my test game.
My half-quasi-dragon mages can fly underwater???
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  #48  
Old October 30th, 2011, 03:08 PM

Valerius Valerius is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders

It looks like they can fly in underwater combat but this appears to be a feature of the unit. I tested this in a vanilla game and they had the same ability.
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  #49  
Old October 30th, 2011, 03:28 PM

Jiggymike Jiggymike is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders

Looks like some pretenders are in already. I just have to do a little testing and I should be good to go later today, been a busy week/weekend.
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  #50  
Old October 30th, 2011, 06:25 PM

Jiggymike Jiggymike is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders

Game is on, FYI. After seeing the size of the map I am not feeling good about my strat.
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