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				February 25th, 2010, 05:05 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Conceptual Balance Mod 1.6 
 I've been thinking a lot about Jomon recently(maybe because I'm playing a game as them!), specifically their national summons. So many of them are rather redundant/useless, like the Mori-no-Kami. Oh, it's to get a N3 mage...in a forest...when you already had an N3 mage. It'd be easy enough to tag something like heal(30) on him to make the guy useful, or summon allies like a wolfherd, or low enough cost to let you burn nature gems for research. |  
	
		
	
	
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				February 26th, 2010, 05:43 PM
			
			
			
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				 Re: Conceptual Balance Mod 1.6 
 
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					Originally Posted by kianduatha  I've been thinking a lot about Jomon recently(maybe because I'm playing a game as them!), specifically their national summons. So many of them are rather redundant/useless, like the Mori-no-Kami. Oh, it's to get a N3 mage...in a forest...when you already had an N3 mage. It'd be easy enough to tag something like heal(30) on him to make the guy useful, or summon allies like a wolfherd, or low enough cost to let you burn nature gems for research. |  Well no, to be fair, you had a N2 mage with a Thistle Mace, and now you have an N3 mage with a Thistle Mace (so N4). I agree that a lot of the summons are mediocre and could use tweaking, but none of them are outright useless. |  
	
		
	
	
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				February 26th, 2010, 06:50 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Conceptual Balance Mod 1.6 
 
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					Originally Posted by anonymity  Well no, to be fair, you had a N2 mage with a Thistle Mace, and now you have an N3 mage with a Thistle Mace (so N4). I agree that a lot of the summons are mediocre and could use tweaking, but none of them are outright useless. |  I guess, if you were unlucky and didn't manage to get an N3 Master Shugenja by then(and needed an N4 guy right away?).
 
I'll bite, though. What are Tatsus actually useful for? |  
	
		
	
	
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				February 25th, 2010, 04:56 PM
			
			
			
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 General |  | 
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				 Re: Conceptual Balance Mod 1.6 
 I'm not sure if it should be changed or not, but MA Atlantis can't actually recruit reef warriors in coastal forts. |  
	
		
	
	
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				February 26th, 2010, 03:05 PM
			
			
			
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 Major General |  | 
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				 Re: Conceptual Balance Mod 1.6 
 How do i set up the new heroes folder ? |  
	
		
	
	
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				February 26th, 2010, 03:13 PM
			
			
			
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				 Re: Conceptual Balance Mod 1.6 
 
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					Originally Posted by Ragnarok-X  How do i set up the new heroes folder ? |  In your dominions folder there should be a folder labeled doc.  This contains the modding manual, which should answer your questions for setting up a mod. |  
	
		
	
	
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				February 26th, 2010, 05:52 PM
			
			
			
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 Captain |  | 
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				 Re: Conceptual Balance Mod 1.6 
 
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					Originally Posted by Ragnarok-X  How do i set up the new heroes folder ? |  What do you mean by heroes folder? Everything is in a single .dm file, or do you look for the graphics? |  
	
		
	
	
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				February 26th, 2010, 03:38 PM
			
			
			
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 Major General |  | 
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				 Re: Conceptual Balance Mod 1.6 
 Thank you very much for being kind enough to point me to the tutorial instead of using your 20 word post to explain it directly. 
 I dont need to know how to set up mods, i need to know where there is a herores folder inside the balance mods archive.
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				February 26th, 2010, 05:12 PM
			
			
			
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				 Re: Conceptual Balance Mod 1.6 
 
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					Originally Posted by Ragnarok-X  Thank you very much for being kind enough to point me to the tutorial instead of using your 20 word post to explain it directly. 
 I dont need to know how to set up mods, i need to know where there is a herores folder inside the balance mods archive.
 |  Sorry, but I read "how do I set up the new heroes folder" as how to set up a mod instead of "where is the heroes folder." |  
	
		
	
	
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				February 26th, 2010, 04:11 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Conceptual Balance Mod 1.6 
 good old find the name of a hero-->search was too obvious? |  
	
		
	
	
	
	
	
	
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