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  #51  
Old August 28th, 2008, 11:54 AM

konming konming is offline
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Default Re: The most dreadful (random) event?

Luck needs serious boost. In two MP games I played, with Turmoil 3 and Luck 3, I get more bad events than good. You regularly lose 20% population even with the ridiculously good luck, and generally all other bad events you can think of. Sure, barbarians won't show up, but knights and stuff still do.

To actually balance luck, I would propose the following changes:

For each province (generate events ; add to currenteventlist; )
Sort currenteventlist according to desirability of events;
If Luck(n) then discard (n*13%) lower part from currenteventlist;
Else if Misfortune(n) then discard (n*13%) upper part from currenteventlist;
If numberofevents>4 then choose 4 randomly;
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  #52  
Old August 28th, 2008, 12:04 PM
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DonCorazon DonCorazon is offline
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Default Re: The most dreadful (random) event?

I am in 2 games with Luck scales. In the CBM game, it has been very helpful. In the non-CBM, horrible - in fact, I have probably had more bad events than good.
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  #53  
Old August 28th, 2008, 01:05 PM

Ironhawk Ironhawk is offline
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Default Re: The most dreadful (random) event?

Quote:
Originally Posted by Kristoffer O View Post
Most crippling events has a (reversed) turn limit of 3, 5 or 7 turns. Temple destruction might be 3, barbarian hordes etc are probably 5. THis has been updated a bit since 3.01, so if you have gotten an unfortunate crippling event on your first turn (plague or attacks) it should have been early on.
Wow, are you serious, KO? Cause if this is the case Misf-3 just became the new point mine...
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  #54  
Old August 28th, 2008, 02:20 PM
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Default Re: The most dreadful (random) event?

Quote:
Originally Posted by Ironhawk View Post
Quote:
Originally Posted by Kristoffer O View Post
Most crippling events has a (reversed) turn limit of 3, 5 or 7 turns. Temple destruction might be 3, barbarian hordes etc are probably 5. THis has been updated a bit since 3.01, so if you have gotten an unfortunate crippling event on your first turn (plague or attacks) it should have been early on.
Wow, are you serious, KO? Cause if this is the case Misf-3 just became the new point mine...

Yes, you take Misf 3 and tell me how it goes.

I ended up with Misf 3 in one game (still not sure how I decided to do that), and it has been a non-stop headache.
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  #55  
Old August 28th, 2008, 10:08 PM
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Rytek Rytek is offline
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Default Re: The most dreadful (random) event?

Jazzepei:
At the risk of giving a little info from our current game.:

I find it soooo ironic we were posting in this thread and you had your H4 prophet gang raped by Barbarians this turn.

I had a 450g capitol only sight searching mage with "retreat" orders attacked by an indep ninja this round as well!! Damn did that really tick me off! I swear I brought it on myself by posting in this post.
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  #56  
Old August 28th, 2008, 11:20 PM
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Jazzepi Jazzepi is offline
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Default Re: The most dreadful (random) event?

Quote:
Originally Posted by Rytek View Post
Jazzepei:
At the risk of giving a little info from our current game.:

I find it soooo ironic we were posting in this thread and you had your H4 prophet gang raped by Barbarians this turn.

I had a 450g capitol only sight searching mage with "retreat" orders attacked by an indep ninja this round as well!! Damn did that really tick me off! I swear I brought it on myself by posting in this post.
Haha.

Yeah I should have put him on retreat. I wasn't even thinking about that at all D:

So random. He was my prophet too

Jazzepi
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  #57  
Old August 29th, 2008, 04:00 AM
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Herode Herode is offline
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Default Re: The most dreadful (random) event?

Quote:
Originally Posted by konming View Post
Luck needs serious boost. In two MP games I played, with Turmoil 3 and Luck 3, I get more bad events than good.
Maybe you were really unlucky. I tried luck as well as unluck scales, I found them balanced in terms of results. Even with positive luck bad events happen, and even with negative luck god events happen. Also, don't forget that there are many other events that pop loss. If you really think you're getting unbalanced events, and I had that feeling by my own in some games, try this :

- first of all, you'll note that the feeling of unbalanced events always concerns unbalanced bad events Nobody ever complained for excessive good events

- second, if you save your turns in an history folder (I do it for my MP games), just go through your history again and carefully check the events one by one. In my case, what I eventually found is in no way amazing : the "unbalanced bad events" were just an imagination of mine. Once checked and counted the events, the final ratio was seemingly OK for my luck scale. (*) I was just going obsessed by my bad events and forgetting the other (good) ones : gems, increased PD, sometimes population increases, gifts, items for bonus, etc.

(*) I applied the technique for some other games were I was having trouble as well, with always the same result : I am paranoid
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  #58  
Old August 29th, 2008, 06:41 AM
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Poopsi Poopsi is offline
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Default Re: The most dreadful (random) event?

Quote:
I tried luck as well as unluck scales, I found them balanced in terms of results.
that'd make them unbalanced. After all, you PAY for good luck. And dearly, at that.
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  #59  
Old August 29th, 2008, 07:06 AM
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Herode Herode is offline
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Default Re: The most dreadful (random) event?

I don't understand
Luck enhances your chances of having god events, unluck increases the chance of having bad events. You've got what you paid for, isn't it balanced ?
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  #60  
Old August 29th, 2008, 07:15 AM

Agema Agema is offline
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Default Re: The most dreadful (random) event?

I think he means balanced in the sense that luck is as good for you as misfortune is bad.

I'd certainly say I found Misfortune 2 rather aggravating, mostly for repeated rebellions and the occasional demolished building. You'd be surprised how beneficial it is to not only have a stream of extra gold/gems/PD but be very unlikely to have disruptions across your empire.
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