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  #1  
Old February 18th, 2009, 03:31 AM

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Default Re: Conceptual Balance Mod 1.41

CBM gives douse bonuses to bloodhenge druids.
My version tones it down a bit, but gives a bonus to the skratti pretender.
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  #2  
Old February 18th, 2009, 05:21 AM

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Default Re: Conceptual Balance Mod 1.41

In the chronicles game I noticed that the mercenary cavalry (hector's heavy cavalry? I think that was the group) had the normal hoof attack instead of warhorse hoof. Bug or WAD?
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  #3  
Old February 17th, 2009, 09:51 AM
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Default Re: Conceptual Balance Mod 1.41

Does CBM alter blood slave production in any way?
I have B1+SDR/B2 mages getting 16 slaves a turn sometimes. I thought you got (1d6+Blood level) slaves when you blood hunt?
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  #4  
Old February 17th, 2009, 02:19 PM
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Default Re: Conceptual Balance Mod 1.41

Quote:
Originally Posted by Reay View Post
Does CBM alter blood slave production in any way?
I have B1+SDR/B2 mages getting 16 slaves a turn sometimes. I thought you got (1d6+Blood level) slaves when you blood hunt?
No, you get (Blood Level + drn) in slaves. Bear in mind, the DRN is 2d6 -repeating on 6s-, while the drn is 1d6 repeating.
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  #5  
Old February 27th, 2009, 06:13 PM
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Default Re: Conceptual Balance Mod 1.41

If it's any help, the units used in Hector's Heavy Horsemen have the ID 292, and he has ID number 293.
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  #6  
Old February 28th, 2009, 08:31 PM
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Default Re: Conceptual Balance Mod 1.41

Another small thing: Evening Star I think has too low research. I'd say it should be on a level with main Brands (4), not 2 which allows very easy construction of pretty brutal thugs very early...
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  #7  
Old March 1st, 2009, 09:06 AM
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Default Re: Conceptual Balance Mod 1.41

Would it be possible to make the spell "enliven statues" summon attentive statues for MA agartha instead of the normal ones? (bit like iron pigs for marverni) Or to add a similar spell that does? That would be a thematic way to make the nation a little more powerful to balance the nerfs of Umbrals and Risen Oracle (which I suppose are aimed primarily at LA agartha)

I would also give their giant sacreds long spears, that would make them a bit less crappy.
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  #8  
Old March 6th, 2009, 09:10 PM
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Default Re: Conceptual Balance Mod 1.41

Quote:
Originally Posted by quantum_mechani View Post
You have a point that the servant of the oracles doesn't have a lot of use as is... a d/e random might even things out.

As for bone grinding, I must admit I hadn't anticipated that being a problem. One doesn't usually have that high of death mages lying about without a script, and I would have thought the very high fatigue would discourage AI use in any case. If it's a common problem though, I could certainly change it back.
I'm fighting Executor's leftover AI Sauromatian army in turn 80 of World in Crisis, and an AI D7 witch king killed himself and his vampire army with a couple Bone Grindings (he wasn't carrying gems). He probably would have been much better off spamming Disintegrate. The AI really likes Bone Grinding if it can manage to cast it, even when it's up against an army of high-HP thugs and SCs where no-one has MR less than 18.
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  #9  
Old March 11th, 2009, 09:38 AM
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Default Re: Conceptual Balance Mod 1.41

Quote:
Originally Posted by vfb View Post
Quote:
Originally Posted by quantum_mechani View Post
You have a point that the servant of the oracles doesn't have a lot of use as is... a d/e random might even things out.

As for bone grinding, I must admit I hadn't anticipated that being a problem. One doesn't usually have that high of death mages lying about without a script, and I would have thought the very high fatigue would discourage AI use in any case. If it's a common problem though, I could certainly change it back.
I'm fighting Executor's leftover AI Sauromatian army in turn 80 of World in Crisis, and an AI D7 witch king killed himself and his vampire army with a couple Bone Grindings (he wasn't carrying gems). He probably would have been much better off spamming Disintegrate. The AI really likes Bone Grinding if it can manage to cast it, even when it's up against an army of high-HP thugs and SCs where no-one has MR less than 18.
I can confirm this is true. I played in a game with Ermor, and I had something like 4 thousand troops on the screen, and the r'yleh player had it setup to cast the undead enslave spell. The caster who had been buffed by the communion just cast bone grinding multiple times instead :P

Jazzepi
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  #10  
Old March 13th, 2009, 07:11 PM
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Default Re: Conceptual Balance Mod 1.41

Quote:
Originally Posted by Jazzepi View Post
Quote:
Originally Posted by vfb View Post
Quote:
Originally Posted by quantum_mechani View Post
You have a point that the servant of the oracles doesn't have a lot of use as is... a d/e random might even things out.

As for bone grinding, I must admit I hadn't anticipated that being a problem. One doesn't usually have that high of death mages lying about without a script, and I would have thought the very high fatigue would discourage AI use in any case. If it's a common problem though, I could certainly change it back.
I'm fighting Executor's leftover AI Sauromatian army in turn 80 of World in Crisis, and an AI D7 witch king killed himself and his vampire army with a couple Bone Grindings (he wasn't carrying gems). He probably would have been much better off spamming Disintegrate. The AI really likes Bone Grinding if it can manage to cast it, even when it's up against an army of high-HP thugs and SCs where no-one has MR less than 18.
I can confirm this is true. I played in a game with Ermor, and I had something like 4 thousand troops on the screen, and the r'yleh player had it setup to cast the undead enslave spell. The caster who had been buffed by the communion just cast bone grinding multiple times instead :P

Jazzepi
Yikes! Do NOT bring this up, please. I'm trying mightily to banish that memory to the depths of my subconciousness.
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