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Old November 20th, 2003, 04:28 AM
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Default Some observations

Golem Cult raises the hit points of constructs by 40%.

The amulet of anti-magic from Dom1 seems missing from Dom2. Oversight? Or game design change?

Paralyzation (the spell and mind bLast effect) seems to penetrate MR with remarkable ease.


Anyone else find out anything interesting? Let the rest of us know.
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