.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old February 11th, 2004, 07:33 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Warm/cold blood?

Experimenting with C'tis Miasma Last night brought to mind one question -- should Vine Men and Vine Ogres be treated as warm-blooded (as they currently are) for the purposes of Miasma? It sounds odd to me that something consisting entirely of plants would be that way. *shrug*
(Not too many strategy games where "are my plant-men warm-blooded?" comes up, I'd suspect. Maybe a high-tech fantasy game where Rainbow Six is stalking Druid legions with infrared vision?)
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #2  
Old February 11th, 2004, 07:40 PM
Tricon's Avatar

Tricon Tricon is offline
Corporal
 
Join Date: Feb 2004
Location: New Mexico
Posts: 149
Thanks: 0
Thanked 0 Times in 0 Posts
Tricon is on a distinguished road
Default Re: Warm/cold blood?

One could argue that plants are affected by severe cold,or heat, for that matter, just like most living things.
So far I have no problems with the current status of vinebeings.
__________________
One rescue a day... that's my motto. - Deathstalker II
Reply With Quote
  #3  
Old February 11th, 2004, 07:49 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Warm/cold blood?

Id kindof like to see them labeled constructs (golems). Does anyone use the golem theme now?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #4  
Old February 11th, 2004, 07:50 PM

licker licker is offline
Captain
 
Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
licker is on a distinguished road
Default Re: Warm/cold blood?

Miasma could benefit from a slight expansion into what creatures (mostly summons) should be immune ot the effects of disease. Vinies would be a good start as they fit well into Miasmas magic paths.
Reply With Quote
  #5  
Old February 11th, 2004, 07:52 PM
Potatoman's Avatar

Potatoman Potatoman is offline
Sergeant
 
Join Date: Sep 2003
Location: The Urban Wilderness
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
Potatoman is on a distinguished road
Default Re: Warm/cold blood?

I tried a clayman/crusher/mechanical man based Ulm once, but the bonus to construct HP just wasn't enough to justify the 50 point cost.
Reply With Quote
  #6  
Old February 11th, 2004, 07:56 PM
Argitoth's Avatar

Argitoth Argitoth is offline
Lieutenant Colonel
 
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
Argitoth is on a distinguished road
Default Re: Warm/cold blood?

plant-like creatures shouldn't be affected by miasma, but are they?
__________________
Composer, Sound Designer, www.elanhickler.com
Reply With Quote
  #7  
Old February 11th, 2004, 08:32 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: Warm/cold blood?

Quote:
Originally posted by Potatoman:
I tried a clayman/crusher/mechanical man based Ulm once, but the bonus to construct HP just wasn't enough to justify the 50 point cost.
gargoyles (thinking Vanheim here) benefits also from the effect. Theorically a Gifted (of Reason) Gargoyle as a prophet with the golem cult and in gift of health should give 560 hits points. Theorically, but I dont think the occurence can really appears in MP.

I still remember fondly the game when I had a Father Illearth with 520 HP (and it was in real pbem)
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #8  
Old February 11th, 2004, 09:52 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Warm/cold blood?

Regarding Miasma, I suppose it depends on what sort of diseases are involved. Plant men may not be subject to malaria, but perhaps there are plant ailments. Perhaps anything with 'swamp survival' should be immune or highly resistant as well.
On diseases in general, I recall that some units -- undead in particular -- can get the disease flag while not suffering its effects. I suppose it might matter /if/ the unit is polymorphed, picks up a Lycantropos amulet, or casts Transformation if the flag is retained. On some undead, this makes a degree of sense -- a walking corpse might be inhabited by pathogens, although some won't affect it too much (but other infections would -- sarcophages) -- but perhaps ethereal units should not (?). It's all academic if the disease flag is lost on transformation, however, and the disease is non-contagious as most are except for leprosy auras and certain death items IIRC.
Golem Cult might be an interesting pick with Ulmpunk, but that mod might have #nothemes, heh.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.