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October 28th, 2004, 01:45 AM
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Sergeant
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Cloak Detection with engineless ships
If you construct a ship with no engines and a cloaking detection component, does the component still work even though the ship is suppliless?
Brian
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October 28th, 2004, 02:23 AM
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Lieutenant General
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Re: Cloak Detection with engineless ships
Well, I would guess that they would still work. Hyper optics, gravitational sensors, psychic receptors, temporal sensors and tachyon sensors don't use any supplies.
I haven't tried it though, so I'm not sure.
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October 28th, 2004, 03:14 AM
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Brigadier General
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Re: Cloak Detection with engineless ships
I'm confused. Why would you use an engineless ship over a satellite for this? The sat would have many advantages: could be built at any planet - not tying up a spaceyard, no maintenance, cheaper to build, can't be captured, etc.
Slick.
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Slick.
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October 28th, 2004, 05:03 AM
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Major General
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Re: Cloak Detection with engineless ships
The one advantage I can guess is that the ship will immediately be in space. A satellite will be cheaper and easier to make,but you still need to launch it once it is built, and that takes another turn. Perhaps its urgent that you detect cloaked vessels the next turn. Apart from that its just an intellectual question ie. although we would never do it, would it work if indeed we did do it for some reason.
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October 28th, 2004, 07:24 AM
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Sergeant
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Re: Cloak Detection with engineless ships
Not intellectual. A ship with no engines can be built in one turn on emergency built on a colony world. Rather than waiting two turns. I need static scanners anyway.
And it wouldn't be a starbase, it would be an escort.
Never thought of sats =D.
Brian
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October 28th, 2004, 08:31 AM
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Colonel
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Re: Cloak Detection with engineless ships
See, I've done that myself. Unfortunately, I put 1 engine on the escort. I want it to be able to move a little in combat. It starts with the red supply icon, but it does have some supply, so I really don't know.
Anyway, aren't supplies only used by engines and weapons? Long time ago someone tried to mod other components and found that SE4 is hard coded to not allow other components to use supply.
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October 28th, 2004, 10:29 AM
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General
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Join Date: Apr 2001
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Re: Cloak Detection with engineless ships
Stellar manipulation uses supplies too...
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The Ed draws near! What dost thou deaux?
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October 28th, 2004, 10:40 AM
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Major General
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Re: Cloak Detection with engineless ships
As do remote miners (i think) and minesweepers (i think)
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October 28th, 2004, 10:45 AM
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First Lieutenant
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Re: Cloak Detection with engineless ships
While Remote Miners use supplies they work even without supplies...
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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October 28th, 2004, 11:21 AM
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General
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Join Date: Apr 2001
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Re: Cloak Detection with engineless ships
Oh yeah... and boarding parties, I think they use supplies...
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The Ed draws near! What dost thou deaux?
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