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March 3rd, 2001, 12:53 AM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
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Mine Bug????
Well I've found another.... I set mines out and other ships can go right through then and nothing.......
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March 3rd, 2001, 01:01 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Mine Bug????
Whose ships? Yours, an ally's, or a possible/actual enemy's?
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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March 3rd, 2001, 01:06 AM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: Mine Bug????
Enemy ships, also sats seem to work OK on the out put side of a warp point.
Mott
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March 3rd, 2001, 01:31 AM
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Captain
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Join Date: Jan 2001
Location: Texas
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Re: Mine Bug????
If you have *any* treaty with an AI player, then they will ignore your mines and satellites.
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March 3rd, 2001, 02:37 AM
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Corporal
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Join Date: Jan 2001
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Re: Mine Bug????
I had a similar problem. built and layed over 400 mines and they didn't go off when the enemy flew thru them....
Turned out I hadn't put a warhead on them...
Check design to make sure they have warheads.
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March 3rd, 2001, 05:58 AM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Mine Bug????
Also, good armor (like organic Lvl III) will just basically ignore mines. Check out the "whys" in at least 1 other thread (won't try to repeat 'em here) but it basically boils down to that each mine acts as 1 combat turn and if just one mine doesn't destroy the armor on the first try, all damage is ignored. Second one goes off and its ignored, etc, etc, etc...
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March 3rd, 2001, 06:03 AM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: Mine Bug????
As for "Organic" armor I have not seen that yet, yes I put warheads in I just for getto put colony type in (lol)as to treaty I did have one before but not at the time when they where goin in and out of mines, BTW they finaly did go BOOM
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