Unexpected Intel feature.
Normally when a Counter-Intel (CI) project completes you get a project failed message, but with CI Level 2 and 3, if the project completes and another empire has an Intel project targeting that empire, the CI disrupts the targeted Intel project without having to overcome the second empires’ CI pool.
What’s worse is the first empire gets the same message as if the targeted Intel project had been used against them, but failed to overcome the CI pool. And the second empire gets a message that looks like an Intel sabotaged project had been used against them.
In the test game I used, it only affects the first Intel project of the first empire that was targeted against the empire with the completed CI level 2 or 3 project. I didn’t do exhaustive testing, but the level or cost of the targeted Intel didn’t seem to matter. Also, the CI point pool was bypassed when destroying the targeted Intel project.
It is an expensive way to destroy targeted Intel projects, but could be useful for mods.
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