.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old October 24th, 2005, 07:43 PM

narwan narwan is offline
Captain
 
Join Date: Jun 2005
Location: Nijmegen
Posts: 948
Thanks: 1
Thanked 4 Times in 4 Posts
narwan is on a distinguished road
Default HMG splashes

Hi,

I'm currently playing a PBEM game in which the .50 hmg's show a 1 hex radius 'splash' effect (so carrying over into adjacent hexes) when used in direct fire mode but only the hmg infantry teams I've deployed. The .50's on my tanks or halftracks do not show a splash effect in neither direct fire nor area fire. Is this intentional? It seems odd to me.

My side is french, game is ME (vs Soviet Union), in 8/56.

Narwan
Reply With Quote
  #2  
Old October 25th, 2005, 10:37 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,957
Thanked 5,691 Times in 2,811 Posts
DRG will become famous soon enough
Default Re: HMG splashes

Only a MG fired by weapon class three will do so. Call it a game quirk

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #3  
Old October 25th, 2005, 11:31 PM
desh44's Avatar

desh44 desh44 is offline
Sergeant
 
Join Date: Jun 2005
Location: Maryland
Posts: 213
Thanks: 0
Thanked 0 Times in 0 Posts
desh44 is on a distinguished road
Default Re: HMG splashes

I don't consider it a game quirk Don. The type of MG's which have splash ability for the most part are Infantry tripod models. These weapons allow for locking in the weapon and adjusting fire within set arcs. These weapons are capable of indirect fire though the use and training on this capability had become for the most part a lost art. I feel this gives the infantry weapons a slight edge with balances the game. Armored units firing their weapons would most likely be doing so on the move and not in as long of sustained fire as an infantry model. An infantry model would set up and stay in place while it fired so it could sweep and fire longer bursts. This is one aspect of the game I think works out real well.

Tom D
Reply With Quote
  #4  
Old October 26th, 2005, 11:18 AM

narwan narwan is offline
Captain
 
Join Date: Jun 2005
Location: Nijmegen
Posts: 948
Thanks: 1
Thanked 4 Times in 4 Posts
narwan is on a distinguished road
Default Re: HMG splashes

Okay, thanks.

Narwan
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:23 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.