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  #1  
Old September 3rd, 2008, 07:29 PM

Coldshard Coldshard is offline
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Default Making a new transformation spell

How would I go about this?

I would like to have a spell that turns one creature into another. If possible I'd like the spell to be limited in who can cast it (only specific creatures) or to have a varying result based on who casts it.

Is there a way to do this with a mod? It looks like 'Effect 10044' is for transformation but I dont know how to modify the rest to make it do what I would like to do.
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  #2  
Old September 4th, 2008, 03:07 AM

Sombre Sombre is offline
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Default Re: Making a new transformation spell

I'm not very good with spell modding but I'd guess what you're trying to do is impossible.
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Old September 4th, 2008, 03:52 AM

llamabeast llamabeast is offline
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Default Re: Making a new transformation spell

So would I, I'm afraid.
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  #4  
Old September 4th, 2008, 04:43 AM
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HoneyBadger HoneyBadger is offline
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Default Re: Making a new transformation spell

Impossible, but a popular impossibility (I've seen it mentioned, discussed, and requested, many times), that we can hope will be in some future installment.
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Old September 4th, 2008, 08:55 AM

Sombre Sombre is offline
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Default Re: Making a new transformation spell

There are a variety of things I'd prefer to get before random effect lists for spells. I admit they would be interesting for crossbreeding style spells, transformation spells and the like, but there are better, easier prizes out there.

Like non starting site modding. Fort modding.
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  #6  
Old September 4th, 2008, 10:01 PM
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HoneyBadger HoneyBadger is offline
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Default Re: Making a new transformation spell

I'll agree with the non-starting site modding, and add that I'd rather have multi-level PD (having PD that adds new units/commanders beyond just 1-20 and 21-125).

What did you have in mind for fort-modding, Sombre?
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Old September 4th, 2008, 10:51 PM

rdonj rdonj is offline
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Default Re: Making a new transformation spell

I've not tried it but it sounds like you could get basically the effect you're after with the #shapechange command.
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