.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 26th, 2002, 04:29 AM
DocShane's Avatar

DocShane DocShane is offline
Corporal
 
Join Date: May 2001
Location: Indiana
Posts: 71
Thanks: 0
Thanked 0 Times in 0 Posts
DocShane is on a distinguished road
Default Devnull mod Space Monsters

I have just installed the Devnull mod and am in my first solo game at about turn 75. I have 3 questions about the Space Monsters:

1) I understand the Space Monsters have hidden home planets. Can these be found and destroyed?

2) If the home planets can't be destroyed, can the monsters be beaten into submission or surrender?

3) Can the space monsters be used with other mods or the standard game?
__________________
The Good Doc

Henceforth I spread confident wings to space
I fear no barrier of crystal or glass;
I cleave the heavens and soar to the infinite.
And while I rise from my own globe to others
And penetrate even further through the eternal field,
That which others saw from afar, I leave far behind me.

-Giordano Bruno
On the Infinite Universe and Worlds, 1584
Reply With Quote
  #2  
Old August 26th, 2002, 07:04 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Devnull mod Space Monsters

1 is right, 2 is not likely, 3 is yes if you're willing to do some fun text file editing.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #3  
Old August 26th, 2002, 07:21 AM

Taz-in-Space Taz-in-Space is offline
First Lieutenant
 
Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
Thanks: 0
Thanked 0 Times in 0 Posts
Taz-in-Space is on a distinguished road
Default Re: Devnull mod Space Monsters

You can find the planets the same way you would find cloaked ships. With sensors: gravitic or hyper-optic for example. I think level 3 will do it. Prepare to fight however, I met a guardian when I did this.

The Monsters never surrendered to me.
__________________
Gaze upon Taz-in-Space and TREMBLE!

<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
Reply With Quote
  #4  
Old August 26th, 2002, 09:34 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Devnull mod Space Monsters

The space monster planets cannot be found with sensors. Well, at least they shouldn't. Are you certain that you uncloaked one, Taz? I'll have to look at that again. Maybe I made a typo somewhere with the Monster Sector Cloak. But you can also 'cheat' by turning planet names ON. The planet names will be floating in seemingly empty space.
You can destroy them by blowing up their sun. Find their home system with help of the borders screen or the 'planet name crutch'.
No, they won't surrender.
Like Phoenix said, you have to do some editing to use them in the normal game. And also have to create new .emps for the other races.

Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:46 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.