Ok, I'll admit it. I like BIG games. Lots of empires, lots of wars, stuff flying every which way. The problem with big games though is they take so darn long. With 20 people chances are pretty good that at any particular time someone is gonna be unable to play for whatever reason.
It shouldn't have to be that way.
So I am gonna give this a try. Not too fancy. No big "hook". It's not a theme game. Just a game with lot's of players in a small quadrant so there is lot's of oppotunity for conflict, and we are gonna keep it moving fast.
Geoschmo
Quote:
Starting resources: 100000
Starting planets: 1
Home planet value: Good
Score display: allied
Technology level: Low
Racial points: 2000
Quadrant type: Spiral
Quadrant size: Small (Yes, I said small.)
Event frequency: None
Event severity: NA
Technology cost: High
Victory conditions: Win
Maximum units: Max
Maximum ships: Max
Computer players: None
Computer difficulty: NA
Computer player bonus: NA
Neutral empires: No
Other game settings:
Game will use the No AI Mod to alleiviate the problem of missed turns.
24 hour turns, no exceptions. If you can't do 24 hours turns, please don't join. If you need to go on vacation, you can find a replacment. If you can't find a replacment you can set your queues up and hope for the best.
No Stellar Manipulation
No tech trading. Since I can't restrict ship or planet trading I will allow it. I am not going to babysit everyone. This will be a casual, fun game.
No surrender. If someone quits we will try to find a replacment, or we'll let the empire rot and the remaining players will gobble it up. If someone quits and gifts all their planets to someone else to get around the no surrender clause, the person remaining in the game should refuse the gift. You can't refuse surender, but you can turn down a gift. If you don't the rest of us will probably go MEE on your butt.
|