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Posts Made By:
Windborne
Forum:
Space Empires: IV & V
March 27th, 2001, 11:46 PM
Replies:
15
Solar Systems with lots of asteriods but no planets
Views:
1,944
Posted By
Windborne
Re: Solar Systems with lots of asteriods but no planets
How do you get around the inevitable destruction of your astroid and robo-mined planetary wealth? It seems like in a fairly short number of turns say 100 you'd have wore all your astroids out...
Forum:
Space Empires: IV & V
March 27th, 2001, 11:29 PM
Replies:
41
Top 5 Games You Play
Views:
4,988
Posted By
Windborne
Re: Top 5 Games You Play
(1) Space Empires IV
(2)Civilization II
(3) Deadlock:Planetary conquest
(4) Abe's Oddyssy
(5) Tetris
Forum:
Space Empires: IV & V
March 27th, 2001, 09:17 PM
Replies:
2
Fighters, mines, and troops
Views:
925
Posted By
Windborne
Re: Fighters, mines, and troops
I'll have to remember those races and add them in specifically to my games, as for troops it's no waste for the ai to have some on each planet, stop me from taking them in ground combat so easily! lol
Forum:
Space Empires: IV & V
March 27th, 2001, 09:14 PM
Replies:
19
The Rage Collective 1.1
Views:
2,495
Posted By
Windborne
Re: The Rage Collective 1.1
The changes Q mentions are interesting, I may download the rage just for their AI when the next Version comes out, I wasn't impressed too much by the rage ships on universal shipyards but this AI...
Forum:
Space Empires: IV & V
March 27th, 2001, 08:22 PM
Replies:
7
conquered races
Views:
827
Posted By
Windborne
conquered races
It seems to me that conquered races should use more of their own empire stats, minus any cultural baggage, some should breed slowly, while others breed like rabits, some should work faster as...
Forum:
Space Empires: IV & V
March 27th, 2001, 08:15 PM
Replies:
2
Fighters, mines, and troops
Views:
925
Posted By
Windborne
Fighters, mines, and troops
I'd appreciate it if one of you modders could create us an ai that would do the following:
(1) research construction early on
(2) Use mines as a defensive measure around home world, me and my...
Forum:
Space Empires: IV & V
March 27th, 2001, 07:46 PM
Replies:
35
Point Def. too tough against missiles-change it.
Views:
4,355
Posted By
Windborne
Re: Point Def. too tough against missiles-change it.
For armored, ecm using missiles just create fighters with explosive warheads and a kamakazi tactic, granted you have to build each "Missil" seperately but they do tons of damage.
Forum:
Space Empires: IV & V
March 23rd, 2001, 10:42 PM
Replies:
19
Remote mining reduces production?
Views:
2,419
Posted By
Windborne
Re: Remote mining reduces production?
I just sent the following e-mail to MM, if we want it in the next patch, or perhaps even ever other people should probably send similiar notes supporting the idea, along with more suggestions:
...
Forum:
Space Empires: IV & V
March 23rd, 2001, 02:31 AM
Replies:
19
Remote mining reduces production?
Views:
2,419
Posted By
Windborne
Re: Remote mining reduces production?
I think adding in an official "Deep space mining" set would be awesome. If you took all those remote mining components out of their current spot s you could group them together like this:
Tech...
Forum:
Space Empires: IV & V
March 23rd, 2001, 02:00 AM
Replies:
18
Map Editor cometh ;).
Views:
2,924
Posted By
Windborne
Re: Map Editor cometh ;).
What does the map editor allow you to do?
(A) Does it allow you to plot out galaxy maps, Groups of star locations and the warp points linking them?
(b)does it allow you to create individual...
Forum:
Space Empires: IV & V
March 20th, 2001, 06:27 PM
Replies:
16
Am I the only person who thinks the Emotionless racial trait is a bit pricey?
Views:
2,610
Posted By
Windborne
Re: Am I the only person who thinks the Emotionless racial trait is a bit pricey?
I think it's too pricey but 1000 would be too cheap, the trait is just too useful, with it subject populations never grow unhappy, and your people don't care what you do, you have complete freedom to...
Forum:
Space Empires: IV & V
March 20th, 2001, 06:19 PM
Replies:
20
Suggestions for better AI resource management and better Ground combat
Views:
2,915
Posted By
Windborne
Re: Suggestions for better AI resource management and better Ground combat
Great reasoning and good ideas, I always build storage facilities too, economics is king in space empires, especially as you get more production Online. If the AI started using low-maintanence...
Forum:
Space Empires: IV & V
March 15th, 2001, 08:24 PM
Replies:
18
State of the game: experience reports (long)
Views:
3,286
Posted By
Windborne
Re: State of the game: experience reports (long)
Once again I'm impressed by the well thought out and accurate indications of the games flaws. I see a lot of wonderful Posts on here, many with concrete idea's on how to fix the flaws or imporove the...
Forum:
Space Empires: IV & V
March 15th, 2001, 08:19 PM
Replies:
12
Boarding Parties
Views:
2,641
Posted By
Windborne
Re: Boarding Parties
You can set your individual ships strategy to "Board enemy ships" then put it in a fleet set to "optimal firing range". If you do that your ship should work right.
Forum:
Space Empires: IV & V
March 15th, 2001, 08:12 PM
Replies:
3
AI on fighters. Booo
Views:
1,017
Posted By
Windborne
Re: AI on fighters. Booo
It would be nice if they taught the AI how to properly use troops too, and to attack with fleets.
Forum:
Space Empires: IV & V
March 15th, 2001, 07:57 PM
Replies:
10
Universal Shipyards down?
Views:
2,832
Posted By
Windborne
Re: Universal Shipyards down?
Does anyone know when the shipyard may be back on a new server? Perhaps even running independently as a personal web page? It really is one of the major intersections in the SEIV universe.
Forum:
Space Empires: IV & V
March 13th, 2001, 10:23 PM
Replies:
809
A pirates life for me...
Views:
62,314
Posted By
Windborne
Re: A pirates life for me...
How about doing this instead:
create a "Pirate tech tree" and fill it with loads of cool pirate stuff, only each pirate ship item you add generates negative research and if possible negative...
Forum:
Space Empires: IV & V
March 13th, 2001, 05:41 PM
Replies:
7
AI scripting challenge
Views:
1,983
Posted By
Windborne
Re: AI scripting challenge
If your right and many options just are beyond the AI no matter how you alter it now then I hope MM reads this and alters the program, maybe adding a setting called AI type, each type using a program...
Forum:
Space Empires: IV & V
March 13th, 2001, 04:02 AM
Replies:
10
maximum number of races
Views:
2,409
Posted By
Windborne
Re: maximum number of races
I'd be willing to read a book or watch a show between turns late in the game for an interesting universe, give me more computer opponents, especially ones that happen "historically" in the game,...
Forum:
Space Empires: IV & V
March 13th, 2001, 03:59 AM
Replies:
7
AI scripting challenge
Views:
1,983
Posted By
Windborne
Re: AI scripting challenge
I'm not up on how to really design great AI's but maybe it would be a good idea to give awards or something for AI's that develop in other ways, say the AI that uses steller manipulation best, the AI...
Forum:
Space Empires: IV & V
March 13th, 2001, 03:59 AM
Replies:
7
AI scripting challenge
Views:
1,983
Posted By
Windborne
Re: AI scripting challenge
I'm not up on how to really design great AI's but maybe it would be a good idea to give awards or something for AI's that develop in other ways, say the AI that uses steller manipulation best, the AI...
Forum:
Space Empires: IV & V
March 13th, 2001, 03:45 AM
Replies:
20
Robo miners/Remote Mining maintenance Reduction
Views:
4,787
Posted By
Windborne
Re: Robo miners/Remote Mining maintenance Reduction
I thought about that, but it seemed like more fun if i could actually gain something while ticking off my erstwhile opponent. lol. Maybe I'm just frugal but if i'm not getting anything out of the...
Forum:
Space Empires: IV & V
March 13th, 2001, 03:38 AM
Replies:
7
New planets found so far - Aren't they all Gas Giants?
Views:
1,478
Posted By
Windborne
Re: New planets found so far - Aren\'t they all Gas Giants?
Be nice if I we had some more sector types to simulate hostile pulsors (all the planets deadly?) clumps of planetoids with no star, primordial systems, etc . . .
Forum:
Space Empires: IV & V
March 13th, 2001, 03:34 AM
Replies:
10
Some newbie thoughts...
Views:
2,289
Posted By
Windborne
Re: Some newbie thoughts...
Fighters can be extremely powerful, especially when mixed well, think of them as infantry in medieval combat, with your ships being horsemen or chariots, it takes a good mix to really work things...
Forum:
Space Empires: IV & V
March 12th, 2001, 05:56 PM
Replies:
15
Ground Combat - anyone use it?
Views:
2,987
Posted By
Windborne
Re: Ground Combat - anyone use it?
I love ground combat, my "knights" and "legions" excell at it, and the only really good defense against it is other troops which the AI hardly ever builds, fighters with point defense to guard your...
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