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Search: Posts Made By: Foreman
Forum: Space Empires: IV & V November 7th, 2007, 01:48 PM
Replies: 1,561
Views: 278,389
Posted By Foreman
Re: Balance Mod

BM version 1.11 log:
10. Changed - Removed fighters and troops from target types for Small Rocket Pods and Small Anti-Matter Torpedoes

In my game I launch an troop invasion on Cue Cuppa's planet....
Forum: Space Empires: IV & V October 24th, 2007, 02:02 AM
Replies: 4
Views: 1,579
Posted By Foreman
Re: SE5 questions/inquires

One turn's worth still have its benefit, for player instead of his empire. Player may wish to build as many units as he could during this turn but some new designs next turn. This becomes very...
Forum: Space Empires: IV & V October 14th, 2007, 10:54 AM
Replies: 4
Views: 1,579
Posted By Foreman
SE5 questions/inquires

1. Is it possible to give more layout options by modding? For example, I always want these terms on my construction layout: 'free facility space', 'mixed race with one of them breathable on this...
Forum: Space Empires: IV & V April 23rd, 2004, 02:00 AM
Replies: 2
Views: 1,132
Posted By Foreman
modding questions

How to mod these ideas?? I spent more than 2 weeks on that:

1. orbit bomber - A ship that may help the undergoing ground combat. That means, the forward observing troops report enemy position,...
Forum: SEIV April 17th, 2004, 06:11 PM
Replies: 2,397
Views: 340,092
Posted By Foreman
Re: SE5, Tell Aaron what\'s on your Wish List

Not sure anyone proposed something similar or not...

- A non-linear relationship between (thrust/weight) and speed. For example, give engines an ability:

SPEED_CAP 2 3 5 8 13 21 34 55 89 144...
Forum: SEIV April 13th, 2004, 03:51 PM
Replies: 2,397
Views: 340,092
Posted By Foreman
Re: SE5, Tell Aaron what\'s on your Wish List

- I would like to see some new weapon to stop an over-crowded fleet, perhaps strategical splash mines, or passive ion storm creater.

- More 'terrain', especially during tactical combat. Maybe...
Forum: Space Empires: IV & V March 28th, 2003, 06:31 AM
Replies: 334
Views: 29,752
Posted By Foreman
Re: Frequently Asked Questions for Newbies

Just done several tests to confirm this.

Modification:

8.3.1 Range and fire rate does not matter for troop weapons. All troop weapons are assumed to be fired at range 1 and fire rate 1.
Forum: Space Empires: IV & V March 24th, 2003, 06:35 AM
Replies: 334
Views: 29,752
Posted By Foreman
Re: Frequently Asked Questions for Newbies

either 7.2.11b or 7.2.23

Race's characteristic - physical strength do affect troops but not militia.
Forum: Space Empires: IV & V March 23rd, 2003, 09:28 AM
Replies: 27
Views: 3,597
Posted By Foreman
Re: Revamping SEIV Ship Hull Sizes & Features

And another way to make the balance - ship size does not grow with the technology. Ex:
Ship Construction 1 : 150kt
Ship Construction 2 : 400kt
Ship Construction 3 : 800kt
Ship Construction 4 :...
Forum: Space Empires: IV & V March 23rd, 2003, 07:30 AM
Replies: 13
Views: 2,303
Posted By Foreman
Re: Climate Control Facility

I did some test and found that the increment of CCF is now 0.01/0.02/0.03 per year, compared with the starting climate index between 0.00-1.50. Several CCFs are needed to make it faster. Does the...
Forum: Space Empires: IV & V March 19th, 2003, 07:51 AM
Replies: 14
Views: 2,511
Posted By Foreman
Re: NEW SE4 Mod (ideas, suggestions help?)

$0.01 suggestion - Write some ship classes with naturally cloaking ability. They could be submarines. ( are subs exist during 1930's? )
Forum: SEIV March 14th, 2003, 06:13 AM
Replies: 2,397
Views: 340,092
Posted By Foreman
Re: SE5, Tell Aaron what\'s on your Wish List

<font size="2" face="Verdana, Helvetica, sans-serif">That would be like a battleship getting automatic upgrades from 14" main guns to 16" main guns while cruising solo on the open sea.
</font><hr...
Forum: SEIV March 13th, 2003, 09:19 AM
Replies: 2,397
Views: 340,092
Posted By Foreman
Re: SE5, Tell Aaron what\'s on your Wish List

I'd wanna to see these features in SE5:

- Saving/reloading new game options, or restart game with same option button.

- Adjustable starting technology level in new game options, not only the...
Forum: Space Empires: IV & V March 1st, 2003, 12:54 PM
Replies: 12
Views: 2,386
Posted By Foreman
Re: help on strategy

Yes, I set that base to Capture Ship but no luck.
Forum: Space Empires: IV & V March 1st, 2003, 06:36 AM
Replies: 12
Views: 2,386
Posted By Foreman
Re: help on strategy

If I play tactical combat manually, I can drag enemy ship to range 1 and then take it over.
Forum: Space Empires: IV & V February 28th, 2003, 09:31 AM
Replies: 12
Views: 2,386
Posted By Foreman
help on strategy

I've designed a warp point defending base with following equipments, but failed to make it work:

1. Tractor Beam
2. Shield Disruptor
3. Boarding Parties

I've tried 'capture ship' strategy but...
Forum: Space Empires: IV & V February 23rd, 2003, 06:55 AM
Replies: 40
Views: 5,822
Posted By Foreman
Re: Wish list for patch/SEV

1. Units build amount selection: give a slide bar or a slot to enter the number you want to build freely. Or at least one more option 'fill remaining space'
2. Manual transfer supply between ships...
Forum: Space Empires: IV & V October 29th, 2002, 08:11 PM
Replies: 0
Views: 1,100
Posted By Foreman
OT: A very different universe setting

A japanese novel "Seikai no Monshou" has a very different universe setting: spaceships cannot directly wrap to another system but move thru planar universe. It's very interesting.

{Seikai no...
Forum: Space Empires: IV & V October 21st, 2002, 07:01 AM
Replies: 290
Views: 22,318
Posted By Foreman
Re: Things we\'d like to see in the next patch

another one cent idea: a new warhead.txt file that defines whether a damage type will bypass something or not -

DAMAGE TYPE := Engines Only
Bypass Normal Shield := False
Bypass...
Forum: Space Empires: IV & V October 15th, 2002, 02:24 PM
Replies: 24
Views: 3,488
Posted By Foreman
Re: When to attack

<font size="2" face="Verdana, Helvetica, sans-serif">Try this one: Sun Tzu's Art of War (http://www.ccs.neu.edu/home/thigpen/html/art_of_war.html)
This translation is much more fluid than most...
Forum: Space Empires: IV & V October 9th, 2002, 09:33 PM
Replies: 290
Views: 22,318
Posted By Foreman
Re: Things we\'d like to see in the next patch

<font size="2" face="Verdana, Helvetica, sans-serif">Trading for a race that breathes the same atmosphere accomplishes nothing except make your people angry.

You can't undome any new planets, and...
Forum: Space Empires: IV & V October 9th, 2002, 06:38 PM
Replies: 290
Views: 22,318
Posted By Foreman
Re: Things we\'d like to see in the next patch

Thanks canpnq and oleg. I've tried these suggestions and almost satisfied. http://forum.shrapnelgames.com/images/icons/icon12.gif

After some more playing on this game, I found that checking...
Forum: Space Empires: IV & V October 5th, 2002, 02:17 PM
Replies: 290
Views: 22,318
Posted By Foreman
Re: Things we\'d like to see in the next patch

<font size="2" face="Verdana, Helvetica, sans-serif">They are good, but:
- Lv1~3 Applied Intelligence researching cost is expensive.

- intelligence center is also taking a space of facility,...
Forum: Space Empires: IV & V October 5th, 2002, 05:13 AM
Replies: 290
Views: 22,318
Posted By Foreman
Re: Things we\'d like to see in the next patch

Features I do want:

- Trade or buy ally populations, or any other peaceful ways to have populations with different breathing air.
- Make intelligence actions important and deadly, not a...
Showing results 1 to 24 of 24

 
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