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Showing results 1 to 25 of 142
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Posts Made By:
Xaren Hypr
Forum:
Space Empires: IV & V
September 16th, 2006, 03:23 PM
Replies:
465
SE5 Demo Bug Reports & Annoyances/Requests
Views:
44,445
Posted By
Xaren Hypr
Re: SE5 Demo Bug Reports
I'm also getting this error as well. Though I do not have three instances of se5.exe opening up, I still have to kill the process via task manager to stop the access violation popup window.
Forum:
Space Empires: IV & V
August 28th, 2006, 10:26 PM
Replies:
23
SE V Release date and do we care?
Views:
4,268
Posted By
Xaren Hypr
Re: SE V Release date and do we care?
I'm also probably going to wait for the CD as well, but I'm still drooling about it regardless. As for PC specs, I'm not too worried. I play a couple of MMORPGs, and if my system can handle the...
Forum:
Space Empires: IV & V
August 22nd, 2006, 09:44 PM
Replies:
23
More questions...
Views:
3,574
Posted By
Xaren Hypr
Re: More questions...
I'm not sure that is quite correct. I frequently build multi-mining stations and, when selected, show that they are extracting all their resource types. As an example from my current game:
Size:...
Forum:
Space Empires: IV & V
July 3rd, 2006, 09:15 PM
Replies:
18
Poll:
racial points
Views:
3,255
Posted By
Xaren Hypr
Re: racial points
Hehe, how about most of a year with only very sparse rainfall http://forum.shrapnelgames.com/images/smilies/wink.gif
Last I saw on the news, we have at least 3 forest fires burning atm, and one...
Forum:
Space Empires: IV & V
June 12th, 2006, 08:21 PM
Replies:
83
SE:V Screenshots at the SE Depot
Views:
9,566
Posted By
Xaren Hypr
Re: SE:V Screenshots at the SE Depot
Hehehe, the more that I see of this, the more I want it! Thanks, Kwok http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Space Empires: IV & V
June 11th, 2006, 07:57 PM
Replies:
38
SEIV: Problems and Questions: Not Found in Search
Views:
5,361
Posted By
Xaren Hypr
Re: SEIV: Problems and Questions: Not Found in Sea
IIRC, your combat move is half of your normal move (minimum 1, I would suppose). As for how a slow-moving ship would fare, it all depends on what ship designs your opponent is fielding. I...
Forum:
Space Empires: IV & V
June 11th, 2006, 07:35 PM
Replies:
38
SEIV: Problems and Questions: Not Found in Search
Views:
5,361
Posted By
Xaren Hypr
Re: SEIV: Problems and Questions: Not Found in Sea
<SE4D root>\Pictures\Races\Race\Race_AI_DesignCreation.txt
that's the default directory.. it'll be in a different directory usually if you are using a mod.
Forum:
Space Empires: IV & V
June 11th, 2006, 07:29 PM
Replies:
38
SEIV: Problems and Questions: Not Found in Search
Views:
5,361
Posted By
Xaren Hypr
Re: SEIV: Problems and Questions: Not Found in Sea
I think I can help with a couple of these items...
3) The game does not distinguish between cargo types in that way... a component that has the Cargo ability can store any kind of unit or...
Forum:
Space Empires: IV & V
June 6th, 2006, 12:24 AM
Replies:
8
OT: Invasion !?
Views:
1,773
Posted By
Xaren Hypr
Re: OT: Invasion !?
You are more right than you realize (whoa, a smart mouse..whodathunk http://forum.shrapnelgames.com/images/smilies/wink.gif ). The full details are here...
Forum:
Space Empires: IV & V
June 1st, 2006, 10:25 PM
Replies:
9
OT: Any Ever Use Craigs List?
Views:
1,933
Posted By
Xaren Hypr
Re: OT: Any Ever Use Craigs List?
If you are referring to Action figures, I'll have to be left out of that. But if you include Lego.... http://forum.shrapnelgames.com/images/smilies/cool.gif...
Forum:
Space Empires: IV & V
May 31st, 2006, 09:22 PM
Replies:
35
Minesweeper Question
Views:
3,800
Posted By
Xaren Hypr
Re: Minesweeper Question
Looks like the Skips Armor ability could be used to make some rather deadly minefields...mebbe too deadly http://forum.shrapnelgames.com/images/smilies/biggrin.gif...
Forum:
Space Empires: IV & V
May 31st, 2006, 01:02 AM
Replies:
25
Need Some Help From ST People
Views:
3,763
Posted By
Xaren Hypr
Re: Need Some Help From ST People
Here's another image with that same ship configuration:
Back View (http://startrek.bethsoft.com/images/art/legacypcscreens/lepc_08B.jpg)
The bottom hulls look to be another set of engines, or...
Forum:
Space Empires: IV & V
May 31st, 2006, 12:54 AM
Replies:
35
Minesweeper Question
Views:
3,800
Posted By
Xaren Hypr
Re: Minesweeper Question
That would definitely make for an interesting border/planetary defense (that it, until minesweepers become a main part of the opponents' fleets).
With that bit of info, I've been looking over...
Forum:
Space Empires: IV & V
May 29th, 2006, 08:34 PM
Replies:
35
Minesweeper Question
Views:
3,800
Posted By
Xaren Hypr
Re: Minesweeper Question
Just out of curiousity, what damage abilities are effective when modded onto mines or mine components? For example, if you create a warhead that only damages engines, will you have mines that will...
Forum:
Space Empires: IV & V
May 14th, 2006, 08:11 PM
Replies:
14
OT: Darkstar One
Views:
2,978
Posted By
Xaren Hypr
Re: OT: Darkstar One
From what I read, your original ship is the only one you get. However, it seems that through hull/wing/engine upgrades and locating artifacts this one ship would have the potential of becoming...
Forum:
Space Empires: IV & V
April 22nd, 2006, 03:43 AM
Replies:
25
New Look
Views:
3,071
Posted By
Xaren Hypr
Re: New Look
I say go with the left texture. http://forum.shrapnelgames.com/images/smilies/smile.gif
Forum:
Space Empires: IV & V
March 20th, 2006, 08:46 AM
Replies:
9
Wrong starting colony tech
Views:
2,248
Posted By
Xaren Hypr
Re: Wrong starting colony tech
With a bit of treaking, it works now. Thanks Rollo and Fyron http://forum.shrapnelgames.com/images/smilies/smile.gif
I set up a small game with a couple of AI players to see how they work with...
Forum:
Space Empires: IV & V
March 19th, 2006, 10:12 PM
Replies:
9
Wrong starting colony tech
Views:
2,248
Posted By
Xaren Hypr
Re: Wrong starting colony tech
Thanks for the response. All of the comps were spaced out properly in the file, I don't know what got changed in the transfer to post. I made the changes to the Omni comps, and there are no more...
Forum:
Space Empires: IV & V
March 19th, 2006, 06:41 AM
Replies:
9
Wrong starting colony tech
Views:
2,248
Posted By
Xaren Hypr
Re: Wrong starting colony tech
Well, it turns out that it was the components file that was creating the issue. The game doesn't seen to like the changes I made to the colony modules. I was trying to create a component that would...
Forum:
Space Empires: IV & V
March 19th, 2006, 05:03 AM
Replies:
9
Wrong starting colony tech
Views:
2,248
Posted By
Xaren Hypr
Wrong starting colony tech
I'm having an unusual issue w/ my newly created games. In a recently created solo game, I had loaded up my empire as normal, then decided to change the planet type (RM -> IM). After selecting...
Forum:
Space Empires: IV & V
February 24th, 2006, 04:04 AM
Replies:
14
OT Gal Civ 2...
Views:
3,368
Posted By
Xaren Hypr
Re: OT Gal Civ 2...
/lurk off
You know a game is golden when they are effectively paying you to take it off of their hands http://forum.shrapnelgames.com/images/smilies/biggrin.gif
/lurk on
Forum:
Space Empires: IV & V
December 26th, 2005, 06:51 PM
Replies:
7
Merry Christmas
Views:
1,163
Posted By
Xaren Hypr
Re: Merry Christmas
Happy Holidays to all http://forum.shrapnelgames.com/images/smilies/happy.gif /threads/images/Graemlins/Martini.gif
Forum:
Space Empires: IV & V
November 22nd, 2005, 04:39 PM
Replies:
76
The Patch!
Views:
6,739
Posted By
Xaren Hypr
Re: The Patch!
That was the mod that the maps were originally built with. Like I said, not a huge issue, and I'm starting a new game anyways http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Space Empires: IV & V
November 22nd, 2005, 02:21 AM
Replies:
76
The Patch!
Views:
6,739
Posted By
Xaren Hypr
Re: The Patch!
Well, I decided to start a new game using the original map. i got the same error upon entering the game (wrong images for warp points and some other objects, and the access violation error when...
Forum:
Space Empires: IV & V
November 21st, 2005, 03:11 AM
Replies:
76
The Patch!
Views:
6,739
Posted By
Xaren Hypr
Re: The Patch!
Turns out my backed up Path.txt file was no longer valid, but when I put "Mods\" in front of the existing directory pointer, it worked. Now all I have to do is locate why my WP's graphics are garbled...
Showing results 1 to 25 of 142
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