.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 25 of 142
Search took 0.00 seconds.
Search: Posts Made By: Xaren Hypr
Forum: Space Empires: IV & V September 16th, 2006, 03:23 PM
Replies: 465
Views: 44,445
Posted By Xaren Hypr
Re: SE5 Demo Bug Reports

I'm also getting this error as well. Though I do not have three instances of se5.exe opening up, I still have to kill the process via task manager to stop the access violation popup window.
Forum: Space Empires: IV & V August 28th, 2006, 10:26 PM
Replies: 23
Views: 4,268
Posted By Xaren Hypr
Re: SE V Release date and do we care?

I'm also probably going to wait for the CD as well, but I'm still drooling about it regardless. As for PC specs, I'm not too worried. I play a couple of MMORPGs, and if my system can handle the...
Forum: Space Empires: IV & V August 22nd, 2006, 09:44 PM
Replies: 23
Views: 3,574
Posted By Xaren Hypr
Re: More questions...

I'm not sure that is quite correct. I frequently build multi-mining stations and, when selected, show that they are extracting all their resource types. As an example from my current game:

Size:...
Forum: Space Empires: IV & V July 3rd, 2006, 09:15 PM
Replies: 18
Views: 3,255
Posted By Xaren Hypr
Re: racial points

Hehe, how about most of a year with only very sparse rainfall http://forum.shrapnelgames.com/images/smilies/wink.gif

Last I saw on the news, we have at least 3 forest fires burning atm, and one...
Forum: Space Empires: IV & V June 12th, 2006, 08:21 PM
Replies: 83
Views: 9,566
Posted By Xaren Hypr
Re: SE:V Screenshots at the SE Depot

Hehehe, the more that I see of this, the more I want it! Thanks, Kwok http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Space Empires: IV & V June 11th, 2006, 07:57 PM
Replies: 38
Views: 5,361
Posted By Xaren Hypr
Re: SEIV: Problems and Questions: Not Found in Sea

IIRC, your combat move is half of your normal move (minimum 1, I would suppose). As for how a slow-moving ship would fare, it all depends on what ship designs your opponent is fielding. I...
Forum: Space Empires: IV & V June 11th, 2006, 07:35 PM
Replies: 38
Views: 5,361
Posted By Xaren Hypr
Re: SEIV: Problems and Questions: Not Found in Sea

<SE4D root>\Pictures\Races\Race\Race_AI_DesignCreation.txt

that's the default directory.. it'll be in a different directory usually if you are using a mod.
Forum: Space Empires: IV & V June 11th, 2006, 07:29 PM
Replies: 38
Views: 5,361
Posted By Xaren Hypr
Re: SEIV: Problems and Questions: Not Found in Sea

I think I can help with a couple of these items...

3) The game does not distinguish between cargo types in that way... a component that has the Cargo ability can store any kind of unit or...
Forum: Space Empires: IV & V June 6th, 2006, 12:24 AM
Replies: 8
Views: 1,773
Posted By Xaren Hypr
Re: OT: Invasion !?

You are more right than you realize (whoa, a smart mouse..whodathunk http://forum.shrapnelgames.com/images/smilies/wink.gif ). The full details are here...
Forum: Space Empires: IV & V June 1st, 2006, 10:25 PM
Replies: 9
Views: 1,933
Posted By Xaren Hypr
Re: OT: Any Ever Use Craigs List?

If you are referring to Action figures, I'll have to be left out of that. But if you include Lego.... http://forum.shrapnelgames.com/images/smilies/cool.gif...
Forum: Space Empires: IV & V May 31st, 2006, 09:22 PM
Replies: 35
Views: 3,800
Posted By Xaren Hypr
Re: Minesweeper Question

Looks like the Skips Armor ability could be used to make some rather deadly minefields...mebbe too deadly http://forum.shrapnelgames.com/images/smilies/biggrin.gif...
Forum: Space Empires: IV & V May 31st, 2006, 01:02 AM
Replies: 25
Views: 3,763
Posted By Xaren Hypr
Re: Need Some Help From ST People

Here's another image with that same ship configuration:

Back View (http://startrek.bethsoft.com/images/art/legacypcscreens/lepc_08B.jpg)

The bottom hulls look to be another set of engines, or...
Forum: Space Empires: IV & V May 31st, 2006, 12:54 AM
Replies: 35
Views: 3,800
Posted By Xaren Hypr
Re: Minesweeper Question

That would definitely make for an interesting border/planetary defense (that it, until minesweepers become a main part of the opponents' fleets).



With that bit of info, I've been looking over...
Forum: Space Empires: IV & V May 29th, 2006, 08:34 PM
Replies: 35
Views: 3,800
Posted By Xaren Hypr
Re: Minesweeper Question

Just out of curiousity, what damage abilities are effective when modded onto mines or mine components? For example, if you create a warhead that only damages engines, will you have mines that will...
Forum: Space Empires: IV & V May 14th, 2006, 08:11 PM
Replies: 14
Views: 2,978
Posted By Xaren Hypr
Re: OT: Darkstar One

From what I read, your original ship is the only one you get. However, it seems that through hull/wing/engine upgrades and locating artifacts this one ship would have the potential of becoming...
Forum: Space Empires: IV & V April 22nd, 2006, 03:43 AM
Replies: 25
Views: 3,071
Posted By Xaren Hypr
Re: New Look

I say go with the left texture. http://forum.shrapnelgames.com/images/smilies/smile.gif
Forum: Space Empires: IV & V March 20th, 2006, 08:46 AM
Replies: 9
Views: 2,248
Posted By Xaren Hypr
Re: Wrong starting colony tech

With a bit of treaking, it works now. Thanks Rollo and Fyron http://forum.shrapnelgames.com/images/smilies/smile.gif

I set up a small game with a couple of AI players to see how they work with...
Forum: Space Empires: IV & V March 19th, 2006, 10:12 PM
Replies: 9
Views: 2,248
Posted By Xaren Hypr
Re: Wrong starting colony tech

Thanks for the response. All of the comps were spaced out properly in the file, I don't know what got changed in the transfer to post. I made the changes to the Omni comps, and there are no more...
Forum: Space Empires: IV & V March 19th, 2006, 06:41 AM
Replies: 9
Views: 2,248
Posted By Xaren Hypr
Re: Wrong starting colony tech

Well, it turns out that it was the components file that was creating the issue. The game doesn't seen to like the changes I made to the colony modules. I was trying to create a component that would...
Forum: Space Empires: IV & V March 19th, 2006, 05:03 AM
Replies: 9
Views: 2,248
Posted By Xaren Hypr
Wrong starting colony tech

I'm having an unusual issue w/ my newly created games. In a recently created solo game, I had loaded up my empire as normal, then decided to change the planet type (RM -> IM). After selecting...
Forum: Space Empires: IV & V February 24th, 2006, 04:04 AM
Replies: 14
Views: 3,368
Posted By Xaren Hypr
Re: OT Gal Civ 2...

/lurk off

You know a game is golden when they are effectively paying you to take it off of their hands http://forum.shrapnelgames.com/images/smilies/biggrin.gif

/lurk on
Forum: Space Empires: IV & V December 26th, 2005, 06:51 PM
Replies: 7
Views: 1,163
Posted By Xaren Hypr
Re: Merry Christmas

Happy Holidays to all http://forum.shrapnelgames.com/images/smilies/happy.gif /threads/images/Graemlins/Martini.gif
Forum: Space Empires: IV & V November 22nd, 2005, 04:39 PM
Replies: 76
Views: 6,739
Posted By Xaren Hypr
Re: The Patch!

That was the mod that the maps were originally built with. Like I said, not a huge issue, and I'm starting a new game anyways http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Space Empires: IV & V November 22nd, 2005, 02:21 AM
Replies: 76
Views: 6,739
Posted By Xaren Hypr
Re: The Patch!

Well, I decided to start a new game using the original map. i got the same error upon entering the game (wrong images for warp points and some other objects, and the access violation error when...
Forum: Space Empires: IV & V November 21st, 2005, 03:11 AM
Replies: 76
Views: 6,739
Posted By Xaren Hypr
Re: The Patch!

Turns out my backed up Path.txt file was no longer valid, but when I put "Mods\" in front of the existing directory pointer, it worked. Now all I have to do is locate why my WP's graphics are garbled...
Showing results 1 to 25 of 142

 
Forum Jump

All times are GMT -4. The time now is 02:23 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.