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Showing results 1 to 25 of 79
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Posts Made By:
StarBaseSweeper
Forum:
Space Empires: IV & V
June 17th, 2004, 12:02 PM
Replies:
8
MOD: Question on planet condition change plant
Views:
1,642
Posted By
StarBaseSweeper
Re: MOD: Question on planet condition change plant
I tried, still not. http://forum.shrapnelgames.com/images/icons/confused.gif
I tried less, still not. http://forum.shrapnelgames.com/images/icons/confused.gif ...
Forum:
Space Empires: IV & V
June 16th, 2004, 11:30 PM
Replies:
8
MOD: Question on planet condition change plant
Views:
1,642
Posted By
StarBaseSweeper
Re: MOD: Question on planet condition change plant
Well I guess I will look a bit more to be sure, and abandon the idea... http://forum.shrapnelgames.com/images/icons/icon9.gif
Thanks for your quick answers. ...
Forum:
Space Empires: IV & V
June 16th, 2004, 10:10 PM
Replies:
8
MOD: Question on planet condition change plant
Views:
1,642
Posted By
StarBaseSweeper
Re: MOD: Question on planet condition change plant
However after 1 full year with the facility, the condition is still optimal http://forum.shrapnelgames.com/images/icons/confused.gif , so I am thinking it may be impossible to set negative value? ...
Forum:
Space Empires: IV & V
June 16th, 2004, 09:31 PM
Replies:
8
MOD: Question on planet condition change plant
Views:
1,642
Posted By
StarBaseSweeper
Re: MOD: Question on planet condition change plant
So if I use the ability for a factory:
Ability 1 Type := Planet - Change Conditions
Ability 1 Descr := The condition of the planet is getting worse with time (100%).
Ability 1 Val 1 := -100...
Forum:
Space Empires: IV & V
June 16th, 2004, 08:22 PM
Replies:
8
MOD: Question on planet condition change plant
Views:
1,642
Posted By
StarBaseSweeper
MOD: Question on planet condition change plant
Is it possible to use a negative value for the ability:
Ability 1 Type := Planet - Change Conditions
Ability 1 Descr := The condition of the planet is getting worse with time (1%)....
Forum:
Space Empires: IV & V
October 10th, 2003, 08:00 AM
Replies:
5
"Only X" weapons
Views:
1,756
Posted By
StarBaseSweeper
Re: "Only X" weapons
However, the damage not used BY a only X wepaon does not count as remaining damage right?
I mean that if I have 2 Only Weapon weapons it would not destroy anything like below:
Comp... Struc. Dam....
Forum:
Space Empires: IV & V
October 10th, 2003, 04:42 AM
Replies:
5
"Only X" weapons
Views:
1,756
Posted By
StarBaseSweeper
"Only X" weapons
I recall reading some time ago, that if we have a ship with all component being structure = 10, being hit first by normal damage = 5, then by "Only weapon" damage = 5, the first 5 damage will be...
Forum:
Space Empires: IV & V
October 7th, 2003, 08:16 AM
Replies:
102
SEIV Modding 101: A Tutorial
Views:
13,913
Posted By
StarBaseSweeper
Re: SEIV Modding 101: A Tutorial
What I meant was that the sentence:
"Events are defined in Events.txt. There isn't much to them. All the possible types of events are:" is following by message format. Maybe moving it below, just...
Forum:
Space Empires: IV & V
October 7th, 2003, 08:01 AM
Replies:
15
Intel project
Views:
2,149
Posted By
StarBaseSweeper
Re: Intel project
Well I see the chapter 16 like a mine full of gold, of course!
Just that when a chapter is so incredibly great (hop lots of compliments http://forum.shrapnelgames.com/images/icons/tongue.gif )...
Forum:
Space Empires: IV & V
October 7th, 2003, 05:14 AM
Replies:
102
SEIV Modding 101: A Tutorial
Views:
13,913
Posted By
StarBaseSweeper
Re: SEIV Modding 101: A Tutorial
This is a detail, but would it be possible to use relative link for the jump inside the document, so that it does not try to reload the whole page when clicking the menu and when saved to a file for...
Forum:
Space Empires: IV & V
October 7th, 2003, 04:45 AM
Replies:
15
Intel project
Views:
2,149
Posted By
StarBaseSweeper
Re: Intel project
Thanks, I sure will.
For example, I may like to have, although now I think I got most of them already, teh meaning of every damage type for weapons are not described. Like "this skip shield and...
Forum:
Space Empires: IV & V
October 7th, 2003, 03:04 AM
Replies:
15
Intel project
Views:
2,149
Posted By
StarBaseSweeper
Re: Intel project
Thanks http://forum.shrapnelgames.com/images/icons/icon12.gif
You see, it's very temptative to check out these mods Intel files, but I'm afraid it would shut down my own ideas, so I rather first...
Forum:
Space Empires: IV & V
October 6th, 2003, 08:27 AM
Replies:
72
What is the point to life?
Views:
5,697
Posted By
StarBaseSweeper
Re: What is the point to life?
I may think that the drop of rain has no meaning until a sentient being look or think about it.
"Meaning" is maybe meaningfull only for sentient being.
And yes, I do not think you know you will...
Forum:
Space Empires: IV & V
October 6th, 2003, 08:18 AM
Replies:
19
Happiness question
Views:
2,260
Posted By
StarBaseSweeper
Re: Happiness question
I am not 100% sure, but I think the population in teh cargio of the ship is unaffected by mood. They will get whatever mood on the planet they are drop to, and in case of new colony the value set in...
Forum:
Space Empires: IV & V
October 6th, 2003, 08:02 AM
Replies:
15
Intel project
Views:
2,149
Posted By
StarBaseSweeper
Re: Intel project
Thanks!
I will try to play with the amout. Some can be guess rather easily, but like for plague i wonder whether it would concern teh level of plague, (what would happen if write level 6 for...
Forum:
Space Empires: IV & V
October 6th, 2003, 05:55 AM
Replies:
15
Intel project
Views:
2,149
Posted By
StarBaseSweeper
Intel project
I would have two questions to summit to you great people (starts with the praising... http://forum.shrapnelgames.com/images/icons/tongue.gif ):
1] Is it possible to use the event of event.txt...
Forum:
Space Empires: IV & V
October 1st, 2003, 04:13 AM
Replies:
6
Modding Question: Requiring a specific component?
Views:
1,294
Posted By
StarBaseSweeper
Re: Modding Question: Requiring a specific component?
Another way may be (as I found myself using this) to modify the use of bridge, life support, crew quarter and master computer as they only have minimum required per ship.
Bridge: one and only one,...
Forum:
Space Empires: IV & V
September 23rd, 2003, 12:25 PM
Replies:
23
Question to good player: boarding
Views:
3,514
Posted By
StarBaseSweeper
Re: Question to good player: boarding
Ho!
Thanks all for the enthousiastic answers http://forum.shrapnelgames.com/images/icons/icon12.gif
I say "ho" about the Last message. Do you mean that if Ship A try to board Ship B, it can...
Forum:
Space Empires: IV & V
September 23rd, 2003, 07:11 AM
Replies:
23
Question to good player: boarding
Views:
3,514
Posted By
StarBaseSweeper
Question to good player: boarding
I'm trying to focus on boarding, and I would like to know, if possible, the opinion of heavy players (not necessary fat, but playing a lot http://forum.shrapnelgames.com/images/icons/icon7.gif ...
Forum:
Space Empires: IV & V
September 11th, 2003, 07:03 AM
Replies:
16
P&N Non-pbw
Views:
2,968
Posted By
StarBaseSweeper
Re: P&N Non-pbw
Thanks!
Forum:
Space Empires: IV & V
September 10th, 2003, 07:11 AM
Replies:
16
P&N Non-pbw
Views:
2,968
Posted By
StarBaseSweeper
Re: P&N Non-pbw
Thanks for teh link SJ, however this seems to contain the "old" Version of P&N, and not the one I was looking for (3.1).
But as Fyron added it on his site, no pronlem now. Thanks again.
Forum:
Space Empires: IV & V
September 9th, 2003, 12:17 PM
Replies:
16
P&N Non-pbw
Views:
2,968
Posted By
StarBaseSweeper
Re: P&N Non-pbw
Yes, as Fyron said, I cannot access geocities websites.
I was missing playing P&N with AI.
But it is now thing done...soon.. as soon as i can manage to bring it home with floppy disks.
Forum:
Space Empires: IV & V
September 6th, 2003, 10:36 AM
Replies:
16
P&N Non-pbw
Views:
2,968
Posted By
StarBaseSweeper
Re: P&N Non-pbw
Thanks a lot!!
At least I got my hand on it!
I got so frustrated...
Good job http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
September 6th, 2003, 09:40 AM
Replies:
16
P&N Non-pbw
Views:
2,968
Posted By
StarBaseSweeper
Re: P&N Non-pbw
Thanks.
It's because I was looking for P&N for Gold.
To my understanding SJ released teh Gold Version of P&N but it is not yet available in the Gold section of download.
Thanks anyway!
Forum:
Space Empires: IV & V
September 6th, 2003, 09:06 AM
Replies:
16
P&N Non-pbw
Views:
2,968
Posted By
StarBaseSweeper
Re: P&N Non-pbw
OOps...
However full of nice mod the site is, I cannot put my hands on SJ's P&N.
Do you think you can add it or is there a copyright by SJ?
Showing results 1 to 25 of 79
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