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Showing results 226 to 250 of 497
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Posts Made By:
Jubala
Forum:
Space Empires: IV & V
January 18th, 2001, 12:04 AM
Replies:
10
New Component
Views:
3,054
Posted By
Jubala
Re: New Component
AFAIK - As Far As I Know
[This message has been edited by Jubala (edited 17 January 2001).]
Forum:
Space Empires: IV & V
January 17th, 2001, 11:32 PM
Replies:
6
Sorry, I was real sick... Slept for 2 1/2 days.
Views:
1,417
Posted By
Jubala
Re: Sorry, I was real sick... Slept for 2 1/2 days.
Get well.
Forum:
Space Empires: IV & V
January 17th, 2001, 10:09 PM
Replies:
58
Simple, Reasonable Disengage/Retreat Rule
Views:
8,986
Posted By
Jubala
Re: Simple, Reasonable Disengage/Retreat Rule
dmm, so true. That's why forces should be balanced with long range hitters and close range maulers. Not much point in that in SE4 for the moment imo.
Forum:
Space Empires: IV & V
January 17th, 2001, 01:54 PM
Replies:
58
Simple, Reasonable Disengage/Retreat Rule
Views:
8,986
Posted By
Jubala
Re: Simple, Reasonable Disengage/Retreat Rule
Bill, once again I find myself agreeing with your suggestions. The only suggestion that I don't like is the one about cancelling out seekers range advantage over beams. Missiles have longer range,...
Forum:
Space Empires: IV & V
January 15th, 2001, 09:28 PM
Replies:
34
Non A.I. issues for upcoming patch
Views:
6,676
Posted By
Jubala
Re: Non A.I. issues for upcoming patch
Bill, a very good summation of affairs in the Carribean. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif And I agree, supporting/establishing pirates in others territories shuold be...
Forum:
Space Empires: IV & V
January 15th, 2001, 09:07 PM
Replies:
56
Note from MM - AI MODDERS MUST READ THIS
Views:
7,838
Posted By
Jubala
Re: Note from MM - AI MODDERS MUST READ THIS
Just remembered something that has always bothered me about the AI in tactical combat (and strategic). When it attacks one of my major worlds with several base space yards in orbit it doesn't destroy...
Forum:
Space Empires: IV & V
January 15th, 2001, 08:54 PM
Replies:
8
Cashing production
Views:
2,336
Posted By
Jubala
Re: Cashing production
I agree Mephisto. The SE3 system was superior in many ways. Especially the control you had over which ships where repaired when. Now we have no control whatsoever over that and that bugs med bigtime....
Forum:
Space Empires: IV & V
January 15th, 2001, 08:48 PM
Replies:
56
Note from MM - AI MODDERS MUST READ THIS
Views:
7,838
Posted By
Jubala
Re: Note from MM - AI MODDERS MUST READ THIS
You're right there Jowe01. And when the AI does realize it's forces are inferior and doesn't attack, don't stay right next to the superior enemy fleet to wait for reinforcements. Talk about your...
Forum:
Space Empires: IV & V
January 15th, 2001, 03:35 PM
Replies:
10
ship mainenance cost
Views:
2,595
Posted By
Jubala
Re: ship mainenance cost
Tomgs, I don't think it's a bug that all miners on a ship/base can mine. Ships and bases have upkeep but sats don't. If only one miner could mine there would be absolutely no point to remote mining...
Forum:
Space Empires: IV & V
January 15th, 2001, 06:51 AM
Replies:
10
ship mainenance cost
Views:
2,595
Posted By
Jubala
Re: ship mainenance cost
I did. Only one sat mines even if you have 14 there.
Forum:
Space Empires: IV & V
January 15th, 2001, 06:50 AM
Replies:
17
I am bummed out
Views:
3,847
Posted By
Jubala
Re: I am bummed out
Socialist, we can play humans now. PBEM. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif I know, I do. Much better competetion. I suppose you mean TCP/IP and I'll gladly play with you when...
Forum:
Space Empires: IV & V
January 15th, 2001, 01:27 AM
Replies:
10
ship mainenance cost
Views:
2,595
Posted By
Jubala
Re: ship mainenance cost
With large sats you can remote mine without maintainance costs, but you can only have one sat per sector to mine so the flow of resources won't be great. You can also build really big ships to get a...
Forum:
Space Empires: IV & V
January 15th, 2001, 01:23 AM
Replies:
17
I am bummed out
Views:
3,847
Posted By
Jubala
Re: I am bummed out
Is it just my impression or does everyone brag about how they can beat the AI without even getting hurt? What's the fun in that? No pain no gain I say! I find myself doing my battles in strategic...
Forum:
Space Empires: IV & V
January 15th, 2001, 01:08 AM
Replies:
34
Non A.I. issues for upcoming patch
Views:
6,676
Posted By
Jubala
Re: Non A.I. issues for upcoming patch
Bill, like your pirate idea.
I want a way in the construction window to apply the orders I just gave to one planet/space yard to all or some I select. Very tedious to fo into 20 base space yards...
Forum:
Space Empires: IV & V
January 14th, 2001, 04:57 PM
Replies:
56
Note from MM - AI MODDERS MUST READ THIS
Views:
7,838
Posted By
Jubala
Re: Note from MM - AI MODDERS MUST READ THIS
As for making the AI build different Attack Ships, I think it would mean a major reworking of the code as it's hardcoded what the AI does with Attack Ships. So keep the Attack Ship designation but...
Forum:
Space Empires: IV & V
January 14th, 2001, 04:32 PM
Replies:
6
Wanted: Savegame ConVersion!
Views:
1,540
Posted By
Jubala
Re: Wanted: Savegame ConVersion!
I'm not talking about ships that much. I can live with having my ships get useless (or illegal). All I want is for all components, hulls, facilities and tech levels be the same both before and after....
Forum:
Space Empires: IV & V
January 14th, 2001, 04:02 AM
Replies:
6
Wanted: Savegame ConVersion!
Views:
1,540
Posted By
Jubala
Re: Wanted: Savegame ConVersion!
I can't believe I'm the only one who wants this feature. There should be a horde of modders and pbem'ers out there that would kill their mother for this. ...
Forum:
Space Empires: IV & V
January 14th, 2001, 03:59 AM
Replies:
3
Anyone run into this ?
Views:
1,192
Posted By
Jubala
Re: Anyone run into this ?
Nope, haven't seen it. Tell us if/when you figure it out and what it was.
Forum:
Space Empires: IV & V
January 14th, 2001, 03:56 AM
Replies:
24
Useful Starbases! ? Modders, please respond.
Views:
3,922
Posted By
Jubala
Re: Useful Starbases! ? Modders, please respond.
As Trachmyr said space yards should have size limits on what they can build. But I don't think in the way he wants it. Space Yard Facilities should not be able to build anything bigger then 600kT...
Forum:
Space Empires: IV & V
January 14th, 2001, 03:46 AM
Replies:
11
New "Game-Over" Review of SE4
Views:
2,941
Posted By
Jubala
Re: New \"Game-Over\" Review of SE4
Combat can take forever, but I still like better then in Reach for The Stars for example. No control whatsoever, what's fun with that? Looks good, but that's about it. SE4 doesn't like as good but is...
Forum:
Space Empires: IV & V
January 14th, 2001, 03:15 AM
Replies:
56
Note from MM - AI MODDERS MUST READ THIS
Views:
7,838
Posted By
Jubala
Re: Note from MM - AI MODDERS MUST READ THIS
Just remembered a couple more. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
The AI is too scraphappy. Why not mothball for later use? When production file calls for something check if...
Forum:
Space Empires: IV & V
January 14th, 2001, 02:49 AM
Replies:
56
Note from MM - AI MODDERS MUST READ THIS
Views:
7,838
Posted By
Jubala
Re: Note from MM - AI MODDERS MUST READ THIS
Give the AI a memory. It doesn't remember where or why it loses ships so it just sends more to be lost. Goes for minefields, black holes, heavily defended warp points and so on. "Danger type X, don't...
Forum:
Space Empires: IV & V
January 14th, 2001, 02:03 AM
Replies:
34
Non A.I. issues for upcoming patch
Views:
6,676
Posted By
Jubala
Re: Non A.I. issues for upcoming patch
You do know you can tweak almost all of this yourself?
Forum:
Space Empires: IV & V
January 13th, 2001, 11:51 PM
Replies:
17
Moral issue on "Missle Dance"
Views:
3,971
Posted By
Jubala
Re: Moral issue on \"Missle Dance\"
Bill, there's an even easier way to fix it. For some reason the AI looks at the Roman Numeral value, not tech level so no engines look better to it than Ion Engine III. So just give all other engines...
Forum:
Space Empires: IV & V
January 13th, 2001, 07:17 PM
Replies:
11
Mines could add a lot of game depth
Views:
3,451
Posted By
Jubala
Re: Mines could add a lot of game depth
Bill, good idea. I like it and I don't like mines as they work now, mainly because they keep going boom until there's no more mines or ships.
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