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Showing results 101 to 125 of 407
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Posts Made By:
Marty Ward
Forum:
Space Empires: IV & V
May 22nd, 2001, 02:13 AM
Replies:
20
Crew Insurrections - to powerful?
Views:
4,014
Posted By
Marty Ward
Re: Crew Insurrections - to powerful?
It would be nice if there was a way to vary the approximate success rate for the intel projects. You could create races that were good at stealing or spying or mis-information.
The way it is now it...
Forum:
Space Empires: IV & V
May 20th, 2001, 09:38 PM
Replies:
33
whatis filler tech, exactly?
Views:
6,377
Posted By
Marty Ward
Re: whatis filler tech, exactly?
Try searching for AI research. There is a long thread where the reason behind the filler tech is discussed, if you can just find it in the 22,000+ Posts ...
Forum:
Space Empires: IV & V
May 20th, 2001, 09:37 PM
Replies:
11
Upgrading Cargo?
Views:
3,352
Posted By
Marty Ward
Re: Upgrading Cargo?
Isn't this why the forum exists, to discuss problems,ideas and to suggest things that each person thinks should be brought up?
I hope everyone in this forum doesn't write to MM with every idea they...
Forum:
Space Empires: IV & V
May 20th, 2001, 09:10 PM
Replies:
33
Another possible combat bug in v1.35 (weapon platforms)
Views:
6,484
Posted By
Marty Ward
Re: Another possible combat bug in v1.35 (weapon platforms)
Does this also affects troops?
Forum:
Space Empires: IV & V
May 20th, 2001, 07:05 PM
Replies:
11
Upgrading Cargo?
Views:
3,352
Posted By
Marty Ward
Re: Upgrading Cargo?
You can only upgrade the design. Once you have built them the only way to get improved ones is to jettison them and replace them with newer designs.
I think there is a way jettison from one menu but...
Forum:
Space Empires: IV & V
May 20th, 2001, 06:23 PM
Replies:
110
Devnullmod
Views:
18,153
Posted By
Marty Ward
Re: Devnullmod
I think external missiles have a reload rate of 30. This means they can only fire one time per combat.
Forum:
Space Empires: IV & V
May 20th, 2001, 06:20 PM
Replies:
74
Modder brainstorming session
Views:
12,916
Posted By
Marty Ward
Re: Modder brainstorming session
I like the idea of limited range for the fighters. It is possible to do. Fighters can be made with just an afterburner and you get no strategic move, only combat move. You have no supplies though....
Forum:
Space Empires: IV & V
May 20th, 2001, 06:08 PM
Replies:
24
TDM-Modpack politics in really big game
Views:
7,404
Posted By
Marty Ward
Re: TDM-Modpack politics in really big game
There seem to be some races that are pissed off as soon as they meet you. I think the Rage is one of them. I have never had a game where they were friendly, cool is the best I've seen I think.
Forum:
Space Empires: IV & V
May 20th, 2001, 06:05 PM
Replies:
8
Bug with Fighter Groups??
Views:
2,411
Posted By
Marty Ward
Re: Bug with Fighter Groups??
Fred,
I apologize, I gave you some wrong data. The data I gave was from my first test. It will work but the AI will put 3 cockpits on their fighters and not get the benefit of additional Sensors and...
Forum:
Space Empires: IV & V
May 20th, 2001, 03:04 AM
Replies:
8
Bug with Fighter Groups??
Views:
2,411
Posted By
Marty Ward
Re: Bug with Fighter Groups??
np. Doesn't give as much variety in the fighter types but it seems to work ok in all other regards.
Forum:
Space Empires: IV & V
May 20th, 2001, 02:24 AM
Replies:
8
Bug with Fighter Groups??
Views:
2,411
Posted By
Marty Ward
Re: Bug with Fighter Groups??
Fred,
Basically what I have done is removed the offense and defense to hit modifiers from the fighter hulls. I added the to hit offense and defense from the large fighters to the fighter cockpit. ...
Forum:
Space Empires: IV & V
May 19th, 2001, 11:06 PM
Replies:
74
Modder brainstorming session
Views:
12,916
Posted By
Marty Ward
Re: Modder brainstorming session
I was thinking of the different engine capabilities.
I think it would be interesting to have 3 engines at each level that would have the restrictions on mixing types that the bonus moves now have....
Forum:
Space Empires: IV & V
May 19th, 2001, 08:49 PM
Replies:
8
Bug with Fighter Groups??
Views:
2,411
Posted By
Marty Ward
Re: Bug with Fighter Groups??
There is a work around if you don't mind editing some files. I can describe it if you like.
Forum:
Space Empires: IV & V
May 19th, 2001, 07:44 PM
Replies:
74
Modder brainstorming session
Views:
12,916
Posted By
Marty Ward
Re: Modder brainstorming session
Unless you can assign minus combat movement to an engine I don't think you can get fast strat/slow tac without a lot of modifications, like jimbob suggested.
Forum:
Space Empires: IV & V
May 19th, 2001, 07:31 PM
Replies:
8
Bug with Fighter Groups??
Views:
2,411
Posted By
Marty Ward
Re: Bug with Fighter Groups??
It's a problem with fighters and any other unit that can stack in the same space. It has to do with the to hit modifiers in the vehicle file and the stacking. Hopefully it will be fixed in the next...
Forum:
Space Empires: IV & V
May 19th, 2001, 02:32 AM
Replies:
74
Modder brainstorming session
Views:
12,916
Posted By
Marty Ward
Re: Modder brainstorming session
That is the whole point, what do you give up in order to gain something.
Forum:
Space Empires: IV & V
May 19th, 2001, 01:42 AM
Replies:
74
Modder brainstorming session
Views:
12,916
Posted By
Marty Ward
Re: Modder brainstorming session
Do you know what identifier numbers are allowed for the solar sail movement?
As far as the tactical engines are concerned, if the idea is in order to get more combat moves you have to give up...
Forum:
Space Empires: IV & V
May 18th, 2001, 04:27 AM
Replies:
74
Modder brainstorming session
Views:
12,916
Posted By
Marty Ward
Re: Modder brainstorming session
Do the afterburners work on bases? I tried giving a movement ability to the base vehicle and that didn't work.
How did you modify the component or did you give the ability to another component?
I...
Forum:
Space Empires: IV & V
May 18th, 2001, 03:40 AM
Replies:
74
Modder brainstorming session
Views:
12,916
Posted By
Marty Ward
Re: Modder brainstorming session
Couldn't you create a tactical engine that had no strategic move? You could mix them with the ion engines for your defense fleets.
How about just making another Version of the top two levels of...
Forum:
Space Empires: IV & V
May 18th, 2001, 03:34 AM
Replies:
19
Do Small DUCs suck?
Views:
4,123
Posted By
Marty Ward
Re: Do Small DUCs suck?
The way fighters are now is really screwed up. The offense plus and defense plus of each fighter in the group stacks. Worse one additional multiple is added to every stack. A group of 10 small...
Forum:
Space Empires: IV & V
May 17th, 2001, 02:48 AM
Replies:
21
Capturable Racial Techs
Views:
4,681
Posted By
Marty Ward
Re: Capturable Racial Techs
Shouldn't the intermediate tech be a racial trait tech? Then the weapons tech tree could not be researched if you analyzed a single weapon.
[This message has been edited by Marty Ward (edited 17...
Forum:
Space Empires: IV & V
May 17th, 2001, 02:37 AM
Replies:
21
Capturable Racial Techs
Views:
4,681
Posted By
Marty Ward
Re: Capturable Racial Techs
The way you have it set up seems to be a good compromise, you can only gain exactly what you steal. I like it.
To bad the AI doesn't analyize. Then you could do it to all the traits. You could throw...
Forum:
Space Empires: IV & V
May 17th, 2001, 02:24 AM
Replies:
74
Modder brainstorming session
Views:
12,916
Posted By
Marty Ward
Re: Modder brainstorming session
How about in addition to normal engines, tactical engines that give extra combat moves but less strategic moves and vice versa.
Forum:
Space Empires: IV & V
May 16th, 2001, 03:29 AM
Replies:
21
Capturable Racial Techs
Views:
4,681
Posted By
Marty Ward
Re: Capturable Racial Techs
I was thinking you could limit what you could steal and research. Maybe grouping the techs, say if you capture shard I you could research to shard IV.
I was thinking that the intermediate tech...
Forum:
Space Empires: IV & V
May 16th, 2001, 03:21 AM
Replies:
12
Is this a bug??
Views:
3,379
Posted By
Marty Ward
Re: Is this a bug??
I created 10 fighters with only 1 x cockpit, 1 x lifesupport and 1 x after burners III. They had a movement of 0/1 on main map and 0 supplies. In tactical combat they had 4 moves.
Why would they...
Showing results 101 to 125 of 407
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