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Originally Posted by Sombre
Why would you nerf the situationally useful horror helmet? It isn't like it's overused and eclipsing balanced items. It's often useful as is, whereas the imp axe generally isn't, so boost the imp axe. Not rocket science.
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Because I still see the helmet as useful at construction 4 - I have used it reasonably often in games after having researched past construction 2. And if it were bumped to 4, I would see the axe as an early crafting option. Since there does not seem to be that much agreement about how to improve 2-handers, I think this might be an easy way of doing it.
I can see using the axe with e.g. trample-thugs in the event of such a change.
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If it never entered your mind, why are you assuming that's how I interpreted it? I just said it isn't possible.
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Some of your later posts led me to believe that you read it like that. If you did not, all the better.
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For instance you could turn Horror Helm, the item, into a replacement for imp axe which wouldn't have the pillage bonus, if you accepted that you'd be losing horror helm just to remove an attribute no-one cares about. Same situation with construction 12 items, if there was even one that just granted fear, it would be a less messy solution to the 'problem' (imp axe having pillage).
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Thanks, I thought so, but since I have not really tested it, I appreciate the confirmation.