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Old September 2nd, 2010, 01:18 PM
Squirrelloid Squirrelloid is offline
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Default Re: what about the future?

Quote:
Originally Posted by Soyweiser View Post
Quote:
Originally Posted by Squirrelloid View Post
So why is this necessarily a niche game?
Why is it niche?

- Turn based strategy is niche. Very hard to get a AAA publisher for. (Yeah, I know it is a circle definition, it is niche because the big boys say it is niche). There are very few exceptions, civilization, and some handheld tbs games. And only civ has some depth.
And yet one of the premier CivIV mods was a fantasy mod. There's clearly demand for a 'fantasy Civ' game. I don't think it would be that hard to get a large publisher for one (so long as you had developers willing to actually put the effort in to turn out a first rate product).

Quote:
- It has a humongous learning curve. As almost all tbs games have. This makes it hard to pick up and play. Which makes it niche.
This is what a tutorial game would be for. No, not something in the manual on paper, a scenario that walked you through playing the first 20 turns or so with pop-ups and scripted events.

Actually, thats the first thing Dom3 would need done to it to be mass-marketable: have hooks in the code to allow scripted events.

Quote:
- Comparing it to Civ isn't totally fair. Civ is the exception to the rule. You should compare it to other AAA tbs games. Ow wait... these don't really exist... why would that be?
Master of Magic was also tremendously successful. Master of Orion was tremendously successful (1+2, 3 was an abomination and failed not because it was turn based, but because it was a poorly composed set of 'features'). Panzer General was hugely successful, and that franchise is still alive and well (and still turn-based!). Combat Mission was quite successful and spawned two sequels (all 3 within the last decade). Saying TBS is dead seems to show a lack of knowledge.

I can't comment on the success of Elemental (although it seems to have been released as a beta...), but its a fantasy civ game that just got released.

Quote:
- Would the 14 year old the current halo/gears of war crowd play Dom3? Or women? Would your mom play it? For most of these it would be No. So that makes it kinda niche.
There are women who play dom3. At least 3 of them. If the IRC population is any indication, women make up somewhere on the order of 3-5% of the dom3 player-base. Which for a conflict-driven game is probably pretty good.

My mom wouldn't know how to use a computer game, much less have a desire to play one. The over 60 computer game market is *really* niche.

Why are we trying to compete with the FPS crowd? Those aren't the competition. We should be trying to convince all the people playing FfH2 in Civ4 that what they really want to be doing is playing a TBS game that was *written as fantasy*. And we want to convince the board and war gamers that they could spend some time playing a computer game that has as much depth as the board/war game they like playing. That's your market. Its actually a pretty large market.

Seriously, do you know how many people play Axis and Allies? A lot. The A+A *tournament* at GenCon gets a whole room, and a pretty large one at that, all of which are people who enjoy boardgaming with strategic depth - and that's just one boardgame, and the people who play it seriously enough to compete in a tournament *and* travel to GenCon to do so. Sure, not all of them are necessarily interested in fantasy, but you don't need all of them to be interested. Or we could talk about the success of Battlelore, various LotR strategic boardgames, etc...

Quote:
Nobody said that fantasy made it a niche game. I think it is the other way around.

And Warhammer and Avalon hill games are also niche. They appeal to a very specific set of people. And this group isn't that large you know.
Warhammer is popular enough that GW runs stores in major cities dedicated solely to Warhammer. Avalon Hill (now defunct of course) produced Axis and Allies, probably the most successful war game ever made after Chess. This group is huge. Clearly you've never been to a gaming convention.

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Just compare tbs games with depth to adventure games. Both have great potential. But remain niche.
Already proven TBS is not that niche, see above. Not sure about adventure games - you'd have to define the genre =p. Because I'm honestly not sure what you're referring to in this day and age.

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Now, dom3 would certainly need some work if it wasn't going to be niche. But its work that shouldve been done anyway.

I do totally disagree that you need to genericize the fantasy elements, btw. FfH2 has plenty of interesting factions which aren't generic (it has some that are generic, which is unfortunate, but the factions that were included are what the creator chose to include, not what was demanded by the fanbase.) If you offer an even vaguely compelling fantasy world the fanbase will accept it as is.

I mean, hell, you could see Dom3 as just renaming 'generic' fantasy elements into other things, which is so common in fantasy literature these days its a trope unto itself. (Now, dom3 is using the original names, but if someone only knows 'elf' and 'dwarf', they'll see them as renames). I mean, 'sidhe' are elves. Svartalfar are dwarves. And anyone with half a brain can see that. To pretend dom3 doesn't have 'elves and dwarves' is to horribly delude oneself.
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