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Originally Posted by Squirrelloid
I don't think it would be that hard to get a large publisher for one.
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"Publishers run a mile from anything with turn-based mechanics - it is regarded as too niche." - Julian Gollop Creator of X-Com.
http://www.gamasutra.com/view/featur...p#comment61000
Quote:
Originally Posted by Squirrelloid
This is what a tutorial game would be for. No, not something in the manual on paper, a scenario that walked you through playing the first 20 turns or so with pop-ups and scripted events.
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Dom3 is a bit to complex to explain just in the tutorial. (Which Dom3 has actually).
Quote:
Originally Posted by Squirrelloid
Master of Magic was also tremendously successful. Master of Orion was tremendously successful (1+2, 3 was an abomination and failed not because it was turn based, but because it was a poorly composed set of 'features'). Panzer General was hugely successful, and that franchise is still alive and well (and still turn-based!). Combat Mission was quite successful and spawned two sequels (all 3 within the last decade). Saying TBS is dead seems to show a lack of knowledge.
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Master of Magic - 1994
MOO - 1993, 2 - 1996
Both not the best examples. I'm talking about the current market here.
Combat mission I never heard of before. So I don't know how popular it is. And isn't doing that good (according to 5 minutes of wiki searching:
http://en.wikipedia.org/wiki/Combat_...orce#Reception).
Yeah, panzer general is doing good. (The fact that you yourself mention that the whole series is still turn based, as if it is an accomplishment is a clear sign.)
When I said other AAA games, I meant other current AAA games. There aren't that many left. Sure there used to be big AAA games, but the gaming world has moved on. TBS has become a nice in which only a small amount of big titles can survive. (Currently only CIV). And most of them aren't innovative anymore. HOMM? Just play HOMM3, it is the best one of the series.
The main point remains that the market has little room for a lot of big AAA TBS games. Only a few of the very large amount that used to be created remain.
Quote:
Originally Posted by Squirrelloid
There are women who play dom3. At least 3 of them.
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*Laughs* ...
But that is the whole definition of a niche game. Only a select group of people play it. It has little appeal to women, young 14 year olds etc. So it is a niche game! Of you want it to get out of the niche, you must convince other types of people to play. This was the main point of the discussion. Is Dom3/TBS niche or not? If only a select group of males plays it, it is a niche game.
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Originally Posted by Squirrelloid
Seriously, do you know how many people play Axis and Allies? A lot. The A+A *tournament* at GenCon gets a whole room, and a pretty large one at that, all of which are people who enjoy boardgaming with strategic depth - and that's just one boardgame, and the people who play it seriously enough to compete in a tournament *and* travel to GenCon to do so. Sure, not all of them are necessarily interested in fantasy, but you don't need all of them to be interested. Or we could talk about the success of Battlelore, various LotR strategic boardgames, etc...
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Yeah, but do you know what stratigic depth boardgame players are? A niche group. Sure there is a lot of action at GenCon. But that is like saying that the Amish aren't a small religion because the Amish churches are allways full.
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Originally Posted by Squirrelloid
Warhammer is popular enough that GW runs stores in major cities dedicated solely to Warhammer.
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Mostly only in the UK. Stores in other European countries constantly close. Warhammer is also getting more and more expensive. They tend to increase prices fairly often. (I personally think because they need more and more money to keep the business afloat). And warhammer, and most miniature painting and combat games do have a niche appeal. It is also the only business to be able to do this. Which makes for a bad comparison. Never compare the best game or business with the normal businesses. That makes a crooked comparison. All the other games businesses who tried to create dedicated stores have failed.
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Originally Posted by Squirrelloid
Clearly you've never been to a gaming convention.
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Ad hominem, and not relevant.
A gaming convention is a gathering place of very hardcore gamers. Just like Moss Eisley is a hive of scum and villany. GenCon is a hive of hardcore and geeky gamers. Both niche.
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Originally Posted by Squirrelloid
Not sure about adventure games - you'd have to define the genre =p. Because I'm honestly not sure what you're referring to in this day and age.
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http://en.wikipedia.org/wiki/Adventure_games
You know, infocom, SCUMM etc stuff. No recent big hits there. Sure some resurrections of old games. (Yeahh... a Monkey Island remake... yawn...)
But we are getting a bit offtopic. I think the main problem is that my definition of niche is a bit broader than yours.
But can Dom3 get more players, sure, a lot can be fixed. (Just compare it to Dwarf Fortress, a game which could be vastly improved by upgrading the UI. (See: Goblin Camp) getting a lot more players (and donations)).
But could it ever appeal to a large group of players like a game like Diablo or Halo does. I don't think so. To niche appeal.