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  #261  
Old September 13th, 2006, 12:58 PM
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Default Re: Silent Seas AAR

That Demon Bane looks like a superb weapon.
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  #262  
Old September 13th, 2006, 01:12 PM
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Default Re: Silent Seas AAR


By extreme damage, do you know if it's 2X or 3X to demons? Seems strange and "not right" that holy swords (from another thread) do 3X to undead _and_ demons, while demon slayers do just _2X_ to demons. The less specific flag seems like it should do less damage to each, but affect more critters.
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  #263  
Old September 13th, 2006, 01:38 PM
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Default Re: Silent Seas AAR

I don't know what the specific damage to demons is for the Demon Bane, and I haven't had much of a chance to try it out in this game since neither Vanheim nor T'ien Ch'i is big on summoning demons.

One interesting thing is that there are several spells and items which target demons specifically - which is a very welcome change for all of us terrorized by Ice Devils etc. in Dom II
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  #264  
Old September 13th, 2006, 11:10 PM

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Default Re: Silent Seas AAR

Thamks for the AARs. Well written and enjoyable. And I'm learning a bit from reading them too! Keep up the great work.
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  #265  
Old September 14th, 2006, 02:37 AM
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Default Re: Silent Seas AAR

Well, even if they changed it so that the Blessed Quickness and the Weapon/Spell Quickness don't stack, I hope the heroic version of it still does. I guess it makes sense that the blessing doesn't stack any more. If it did, he would get...

6 attacks per action, with 2 actions every round, but 3 actions every other round. That's 30 attacks every 2 rounds (an average of 15 attacks, basically).

Since it doesn't stack, he should be getting 12 attacks per round versus a maximum of 2 unique squares.

=$=
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  #266  
Old September 14th, 2006, 03:56 AM
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Default Re: Silent Seas AAR

Quote:
VanderVecken said:
Thamks for the AARs. Well written and enjoyable. And I'm learning a bit from reading them too! Keep up the great work.
thanks!
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  #267  
Old September 14th, 2006, 03:59 AM
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Default Re: Silent Seas AAR

Turn 62
A quiet month: I took over another water province; T'ien Ch'i again tried to take back his city, but it was a feeble attempt.

I am calling another Devata. Dhritiman the Siddha is settling down from site searching in the forest ramparts I took from T'ien Ch'i and will defend the frontier, and in his spare time make amulets of missile protection to protect the Yakshas.

I am giving orders for the Yakshini who holds the frontier to the east of T'ien Ch'i's now conquered capital to advance southwards, even though she has only a small force - I think T'ien Ch'i's resistance is broken.

It seems that of all the heroes in the world, my four trusted lieutenants are the only ones alive: Anuprabha the Yaksha, Guruprasada and Bemra the Yakshinis, and Devasura, who is still a hero even though his is crippled. Sadly Ananda is no longer recognised for the great hero he is, but the good news is that he has developed what is known as a 'third eye' which enables him to see beyond the reaches of his normal sight, and makes him more sensitive to, and therefore resistant to hostile magic.

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  #268  
Old September 14th, 2006, 09:16 AM
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Default Re: Silent Seas AAR

Great going there. The two don't stand a chance against you!
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  #269  
Old September 14th, 2006, 05:34 PM
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Default Re: Silent Seas AAR

I meant to ask this before and I guess I didn't: Does enemy PD show up on the map? I'm assuming your own PD doesn't.

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  #270  
Old September 14th, 2006, 05:49 PM
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Default Re: Silent Seas AAR

it doesn't show up graphically I don't think, but it'll of course tell you in the description box.
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