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March 10th, 2005, 06:21 PM
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Corporal
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Join Date: May 2003
Location: Copenhagen, Denmark
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Re: Opening Warp holes
Hmm... so if I build a repair ship and base it in an asteroide field then I could create/destroy planets with the appropriate technology until I'm satisfied with planet type etc?
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March 10th, 2005, 06:23 PM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: Opening Warp holes
Quote:
Smolf said:
Hmm... so if I build a repair ship and base it in an asteroide field then I could create/destroy planets with the appropriate technology until I'm satisfied with planet type etc?
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Hey, that sounds like a neat trick. I'm usually trying to colonize new planets as fast as I can, hadn't thought about demolishing and rebuilding until I found the one I liked best...I bet you could even do it in one turn, so long as you gave the demolish order before the build order...
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March 10th, 2005, 06:28 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Opening Warp holes
You might want to have the planet creation ship move a sector away, then back before creating the planet.
Unfortunately, I do not think simultaneous movement games let you issue the create planet order unless your ship is orbiting an asteroid. If there are two asteroids in the system, have the planet creator always end its turn on a nearby asteroid. Have the planet destroyer orbiting the world you are trying to optimize. Order it to destroy planet. Order the planet creator to move to that sector, create planet, then move back to the asteroid it started on. Works best if you have quantum reactors or a lot of solar sails, since you will be using a ton of supplies...
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March 10th, 2005, 07:09 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Opening Warp holes
Quote:
Imperator Fyron said:
You might want to have the planet creation ship move a sector away, then back before creating the planet.
Unfortunately, I do not think simultaneous movement games let you issue the create planet order unless your ship is orbiting an asteroid. If there are two asteroids in the system, have the planet creator always end its turn on a nearby asteroid. Have the planet destroyer orbiting the world you are trying to optimize. Order it to destroy planet. Order the planet creator to move to that sector, create planet, then move back to the asteroid it started on. Works best if you have quantum reactors or a lot of solar sails, since you will be using a ton of supplies...
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You can actually. In simultaneous games it's wierd with Stellar Manipulation. Some components let you give the order after a move order (like creating planets in this case) and others don't like closing a warp point. Regarding closing warp points, I think you just need to be on "a" warp point to give the order, not necessarily "the" warp point you intend to close before you can issue the order.
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