.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old November 20th, 2005, 11:54 AM
Marcello's Avatar

Marcello Marcello is offline
Captain
 
Join Date: Sep 2005
Location: Italy
Posts: 902
Thanks: 0
Thanked 55 Times in 51 Posts
Marcello is on a distinguished road
Default Re: Artillery ROFs question

Neither the russian 125mm 2A45 ATG or the G5 have mobility in the game, despite being fitted with APUs.So I wondered if there was a policy on this issue and the reasoning behind it.The G5 is supposedly capable of quite some speed but it takes a couple of minutes to get it underway so I was not sure.
Reply With Quote
  #12  
Old November 20th, 2005, 12:41 PM
PlasmaKrab's Avatar

PlasmaKrab PlasmaKrab is offline
Captain
 
Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
Thanks: 0
Thanked 15 Times in 7 Posts
PlasmaKrab is on a distinguished road
Default Re: Artillery ROFs question

I must admit that I have no idea about a possible 'official policy' on that.

BTW, are you sure about the 2A45? AFAIK this one is on a D-30-like three-legged carriage where the wheels are high above the ground when deployed, so I have no idea how that would help anything regarding quick-redeploy. But apparently there is!
Reply With Quote
  #13  
Old November 20th, 2005, 01:43 PM

thatguy96 thatguy96 is offline
Captain
 
Join Date: Jul 2005
Posts: 801
Thanks: 3
Thanked 21 Times in 20 Posts
thatguy96 is on a distinguished road
Default Re: Artillery ROFs question

Quote:
Marcello said:
"there isn't any real way to get artillery units to do this bombardment/quick shoot and then be inactive for a certain amount of time while the gun was allowed to cool down and return to a safe level of operation."

But IIRC (I do not play that much, I have more fun hacking OOBs) guns are not available all the time anyway.If they are cooling down, among the others things,then sustained rate of fire for a few minutes rather than an hour might be a better choice.I do have reservations about including burst fire however, as that down time for cooling down may not be available with sufficient regularity.
Well if the average turn is 2-3 minutes, and you can repeat fire on the same hex after a fire mission in between 1.3-2 turns, I just would not think that less than 10 minutes is enough to cool down a large caliber tube.
Reply With Quote
  #14  
Old November 20th, 2005, 02:48 PM
Marcello's Avatar

Marcello Marcello is offline
Captain
 
Join Date: Sep 2005
Location: Italy
Posts: 902
Thanks: 0
Thanked 55 Times in 51 Posts
Marcello is on a distinguished road
Default Re: Artillery ROFs question

I had this mental image of a G5 running on a road at 15 kph with the artillerymen trying desperately to keep up with their tongues out while attempting to drag a few rounds with them and the section commander yelling:"our turn was over five minutes ago"...
Reply With Quote
  #15  
Old November 20th, 2005, 07:04 PM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,991
Thanks: 487
Thanked 1,926 Times in 1,253 Posts
Mobhack is on a distinguished road
Default Re: Artillery ROFs question

no real policy.

However most guns with an APU in reality only use that to deploy to/from the tractor, and not to motor several miles down a road, let alone 1000m cross country. FH-70 does not have movement forex.

If you feel different - feel free to mobhack your own figures.

(Wish that 25 pounder I pushed through the Otterburn clag along with a dozen+ UOTC cadets had had one !

Cheers
Andy
Reply With Quote
  #16  
Old November 20th, 2005, 09:20 PM
troopie's Avatar

troopie troopie is offline
Sergeant
 
Join Date: Jun 2005
Location: Die Operasionale Gebied
Posts: 374
Thanks: 106
Thanked 87 Times in 57 Posts
troopie is on a distinguished road
Default Re: Artillery ROFs question

To move the G-5 with the APU you have to make sure it's unloaded and lock it down. Then you have to make sure it's on level ground, unlock it and swing it round, and steady it before loading. All this takes some time.

troopie
__________________
Pamwe Chete
Reply With Quote
  #17  
Old November 21st, 2005, 01:00 PM

Marek_Tucan Marek_Tucan is offline
Major
 
Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
Marek_Tucan is on a distinguished road
Default Re: Artillery ROFs question

And how many rounds is possible to carry on the APU'ed gun? Not much I suspect.
Maybe the solution would be, if you want the APU-equipped pieces, to create a clone of the original stationary, give it some movement and drasticcaly reduce the ammo load? Would require ammo truck right behind it all the time, of course.
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
Reply With Quote
  #18  
Old November 21st, 2005, 02:40 PM
Marcello's Avatar

Marcello Marcello is offline
Captain
 
Join Date: Sep 2005
Location: Italy
Posts: 902
Thanks: 0
Thanked 55 Times in 51 Posts
Marcello is on a distinguished road
Default Re: Artillery ROFs question

"And how many rounds is possible to carry on the APU'ed gun? Not much I suspect."

Judging from the pictures of these artillery pieces, zero is probably the answer to your question.Personally my idea was to use that mobility to move the guns between prepared positions:leave a shelter, drive to a fire position, execute the fire mission and then roll back into a shelter to avoid eventual counterbattery fire.Ammunition in this case would be prepositioned and thus not an issue.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:40 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.