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Old August 12th, 2008, 11:33 PM
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Default Re: Fire Bola vs Thunder Bow

Scripted 'Fire Closest'. Strength 25 units, at attacking edge of army placement setup. Defenders scripted to 'Guard Commander', also at attacking edge. Turning the grid on shows max 13 grid spaces from enemy army left-right, and 3 grid spaces up-down.

1st round:
Both casters cast double fireballs.
Both bows fire.
Bow units and bola units advance 3 grid spaces to enemy.
Boots bow fires again.
Boots bolas fire once.

2nd round:
Both casters cast double fireballs.
Both bow units fire.
Both bola units fire.
Bow units and bola units advance 3 grid spaces to enemy.
One bola unit fires.

I just can't get the archers to stop creeping towards the enemy, even the thunder bow units. Maybe because I'm using Golems?

But, like I said before, in an actual game I tried the Bolas and wasn't impressed, so I didn't do more extensive testing.

I think Quickness is working properly in that it doubles the base AP. But if your unit moves, he may not get in an attack if he doesn't have enough AP left.
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http://z7.invisionfree.com/Dom3mods/index.php?
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