.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 26th, 2008, 02:16 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: EA Ermor healing and healing mechanics

Quote:
Originally Posted by rabelais View Post
I have 39 afflicted units in my capital, with 92 total afflictions among them. 9 bishops (20) and an arch bishop(30) all healing. Healed for 4 turns.


turn 1 = 2 individual afflictions healed (no units totally healed)
turn 2= 4 afflictions healed (1 unit healed)
turn 3= 5 afflictions healed (no units)
turn 4= 1 affliction healed. (no units)

Now I know ermors healers are inferior to arco, and its true that some of the units were old or diseased, but surely the math here is a little nonlinear?

Can someone explain why the cure rate is so low relative to the expected value?

Also is there a spoiler on age and scales/paths? I can't find one via forum search and the manual is not helpful.


Thanks for your time,

Rabe
I'll expand on edi's answer: some afflictions are harder to cure than others. With a low grade healer, it often isn't even useful to heal the units. If they're not sc's or high value units just do a march of the lepers.. and send them to die
Reply With Quote
  #2  
Old October 26th, 2008, 07:56 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: EA Ermor healing and healing mechanics

Quote:
Originally Posted by chrispedersen View Post
I'll expand on edi's answer: some afflictions are harder to cure than others. With a low grade healer, it often isn't even useful to heal the units. If they're not sc's or high value units just do a march of the lepers.. and send them to die
To clarify the expanded answer: If a unit has Healer (30), there is a 30% chance that it will TRY to heal an affliction on each unit. If that 30% roll succeeds, then another roll is rolled against the affliction. I believe some easy afflictions (like Limp, and thankfully Disease as well) are 100%, so the second roll is superfluous. However, regrowing arms, curing Feeblemind, restoring eyes..... these are not simple, or guaranteed results.

Depending on the cost of the healers, and the value of the units being healed, it can be advantageous to stack more of them, else you may be waiting a long time (and you still might, damn you random!).
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:05 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.