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October 26th, 2008, 11:22 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Thanked 54 Times in 39 Posts
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Re: EA Ermor healing and healing mechanics
the numbers still don't fit w/ what rabelais seemed to be experiencing, unless these were undead units, or afflictions due to age, or all extremely intransigent ones like neverhealing wound.
in my experience, healers, like the faerie queen, seem to be extra-ordinarily bad at healing much; i'm not quite sure why.
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October 26th, 2008, 11:36 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
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Re: EA Ermor healing and healing mechanics
It's a 4 turn sample.
There is nothing statistical about that sort of a sample at all, especially when most of the healers involved were only (20). That is an extremely high chance of no effect at all, and factoring in the "resistance" that some afflictions have to healing, then I am not sure what you are expecting to see. I mean, what if all of these units are Feebleminded from Nether Darts spam? It could take ages to get them all with such weak healers.
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October 27th, 2008, 02:08 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
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Re: EA Ermor healing and healing mechanics
Hey.
Thanks for all replies.
I missed them in the faq because I stopped reading after the first message.... strange it didn't occur to me it CONTINUED.
I agree the sample space is tiny, my concern was that it seemed like each healer was either not stacking, or was healing exactly one affliction on one unit and stopping, which struck me as different from how arco used to work.
Mother of serpents has a 100% heal chance and the description strongly implies multi-heal. I haven't the time to test it, (4 month old baby, and wife home 24/7) but I suspect someone with better modding skills might (though it doesn't relate to an EA ermor bug possibility per se, but I'll assume there isn't one if no one else is seeing an obvious disconnect.
How does the chalice work? I've never gotten it.
The path spoilers for age are great, did I miss the death/growth scale spoilers, or are they elsewhere, does actual scale in unit province on the aging month have the only effect or is it globalized?
Thanks for continuing to thwart my ignorance,
Rabe
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October 28th, 2008, 11:56 AM
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Major
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Join Date: Mar 2008
Posts: 1,099
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Re: EA Ermor healing and healing mechanics
Quote:
Originally Posted by rabelais
How does the chalice work? I've never gotten it.
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It has a really good chance of curing each affliction in the province it is located in. Stick it on a commander and see.
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October 27th, 2008, 02:43 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Re: EA Ermor healing and healing mechanics
Quote:
Originally Posted by archaeolept
the numbers still don't fit w/ what rabelais seemed to be experiencing, unless these were undead units, or afflictions due to age, or all extremely intransigent ones like neverhealing wound.
in my experience, healers, like the faerie queen, seem to be extra-ordinarily bad at healing much; i'm not quite sure why.
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I have to agree with this. Whilst playing marignon in glory
I routinely has 30+ diseased sages, with a faerie quean that was attempting to heal them.
I don't remember her *ever* curing a disease.
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February 1st, 2012, 10:59 PM
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Sergeant
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Join Date: Dec 2006
Location: California
Posts: 346
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Re: EA Ermor healing and healing mechanics
Quote:
Originally Posted by chrispedersen
Quote:
Originally Posted by archaeolept
the numbers still don't fit w/ what rabelais seemed to be experiencing, unless these were undead units, or afflictions due to age, or all extremely intransigent ones like neverhealing wound.
in my experience, healers, like the faerie queen, seem to be extra-ordinarily bad at healing much; i'm not quite sure why.
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I have to agree with this. Whilst playing marignon in glory
I routinely has 30+ diseased sages, with a faerie quean that was attempting to heal them.
I don't remember her *ever* curing a disease.
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My apologies in advance for responding to an old thread, but I've done some informal testing of EA Ermor's healing ability in a solo game, and I noticed something odd: There seems to be some type of game mechanic that prevents effective healing when there are certain types of incurable afflictions in the same province.
This is purely anecdotal, but I had about 10 mixed healers (between 20 and 30 ability) in a province trying to heal two units that I purposely feebleminded via mind hunt. In that same province, I also had a feebleminded sphinx pretender and several old, diseased units, all of whom were incurable. I was never able to heal anybody even after many (10+) turns of trying.
However, when I moved a three of the healers and the two feebleminded (but curable) units to another province, they were healed within a turn or two.
My guess is that the healers kept trying to heal incurable afflictions over and over again. I'd suggest separating the terminal patients from the units you want to heal and see if that improves anything.
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