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January 10th, 2009, 06:42 AM
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Lieutenant General
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Join Date: Sep 2007
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Re: Dominions 3000 v0.76 - lets go MP
Having another nation with spaceships etc is good for the mod too (though personally I think getting some new maybe weirder spaceships for this mod should be first priority, also because those sprites are being used a bit often maybe.)
I'm thinking of another nation concept to introduce a death race in dom 3 K.. the sprites would be easy, and no different space forms probably.
A world inhabited by religous creatures, with lots of ancestor worship and communication with the souls of ancestors, destroyed by demons, blown apart. Their god/pretender usually a distant sort tried to save them and put all his remaining power into a casting to protect them to give them life eternal even. But the god of the demons twisted the spell and give them life eternal as shades and revenants.
A few pieces of that world land in a province, the site Shard of a broken world.
A lot of capitol only immortal souls of the pplz of the death planet, warped bu the spells of gods to be undead, ethereal and immortal. In other castles they can only force the souls of the dead that have lived there to follow (regular sort of shadish creatures, probably ethereal, not immortal)
all troops have AN attacks but with lowish damage
Relatively powerfull priests.
Recruitment of the death is not as in LA ermor, you can just buy the souls you want (I'll think of something blabla that the race was advanced in contacting souls no real magic was needed, just some cash to get the right stuff to arrange it etc etc)
No spaceships
A variet of cap only leaders, a small selection of everywhere recruitables.
A capitol
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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January 10th, 2009, 08:01 AM
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General
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Join Date: Oct 2007
Posts: 3,007
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Re: Dominions 3000 v0.76 - lets go MP
Hmm, just got some weird "spr number too high for this file" error. I am not quite sure what caused that. I had just summoned my first orbital space station that turn? Yeah, and it doesn't seem to show up in my list of commanders. Unless maybe building one kills the one that made it?
Hmm, you could try something like that. A race with recruitable immortals could be pretty tough to balance. Having lots of ethereal units could be tough too. But if you feel up to the challenge 
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January 10th, 2009, 10:21 AM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
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Re: Dominions 3000 v0.76 - lets go MP
@ranged weapons: Ranged Old Ones are supposed to have lots of Mind Blasts. Streamgunners are supposed to attack 5 times, per turn.
@the pretender: He's supposed to be a semi-SC who can also get high in Astral. I'll lower the path cost to 50 maybe and give him S3. He also has a Mind Blast, but that's not too important.
@weapons: The Neoclidians are armed for a new era of Ranged Space Combat. If you're having melee problems due to having almost no melee weaponry, buy some Shoggoths. Trample the opposition under-blob.  You could also buy Streamgunners.
@Orbital Stations: The higher level spell is level 3 Orbital Station. It can only be accessed by a Level 2. Higher levels get higher paths and consume fewer supplies, in addition to being tougher. I think I'll just give them 2E, since you're right the 1E ones are useless.
@research: Awakeners are now poor leaders, but have research bonus 4 (ie, 6/7 research). Elder Awakeners also get the research bonus. Both of them get a decrease in age(Awakener 10, Elder 25). Not much, but the Awakener shouldn't start old now.
Not sure what's up with the sprite numbers. Neoclidia is 2200-2248, maybe that's the problem. Checking an old version of Dom3K, it seems that that's 2600+.
And I'll fix the double-cap-only problem. it's because I placed the capital only troops & commanders as recruitables.
Here's my newest .dm. Time to play!
Edit: Also fixed a problem with Heavy Laserguns.
Edit2: I didn't want researchbonus 4. Too much. Down to 2 now.
Tripledit: Added Neoclidian Warship to unit roster.
Quadrupledit: Fixed a problem with the recruit screen mixing the space & land forms of units up.
Edit5: Two units were number 2205.
Last edited by Darkwind; January 10th, 2009 at 10:47 AM..
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January 10th, 2009, 10:58 AM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
Posts: 438
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Re: Dominions 3000 v0.76 - lets go MP
JUST as I was about to post edit 6, my editting limit runs out. Ah well.
Assuming this is stable, it'll be the last 'edit'. I'll wait for some other people to post first
So, I fixed the number problem (for real this time) and went through with my promised changes to the pretender.
Aaagh, I forgot to actually post the .zip.
Last edited by Darkwind; January 10th, 2009 at 11:10 AM..
Reason: GRWAAAAAAAAAAGH
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January 10th, 2009, 02:08 PM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
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Re: Dominions 3000 v0.76 - lets go MP
Quote:
Originally Posted by rdonj
Hmm, just got some weird "spr number too high for this file" error. I am not quite sure what caused that. I had just summoned my first orbital space station that turn? Yeah, and it doesn't seem to show up in my list of commanders. Unless maybe building one kills the one that made it?
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I got the error too. I went to look at the army setup after I summoned an advanced Orbital Station and it gave me the sprite number error too. Interestingly, the spaceforms for the units (which are all above that station's) didn't show up either. Also, I meant for building a station to kill the one that builds it, but that wasn't possible, sadly. I think the unit shows up as a non-commander, maybe due to the game getting confused about two nearly identical spells popping up.
As for the immortals, I'd think that giving their unique pretender a naturally low dominion would help keep the immortal units down a bit. I wouldn't want too powerful priests, either. H2 at most.
Finally, anyone have any experiences with the hopefully less-buggy Neoclidia? I've attached yet another .dm, as before I was accidentally saving the .txt only to the .dm--when I made a new change, the old ones were overwritten.
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January 10th, 2009, 09:15 PM
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First Lieutenant
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Join Date: Nov 2006
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Re: Dominions 3000 v0.76 - lets go MP
Quote:
Originally Posted by Darkwind
Finally, anyone have any experiences with the hopefully less-buggy Neoclidia? I've attached yet another .dm, as before I was accidentally saving the .txt only to the .dm--when I made a new change, the old ones were overwritten.
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Tried it--no units, no province, nothing to do but die.
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January 10th, 2009, 09:30 PM
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General
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Join Date: Oct 2007
Posts: 3,007
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Re: Dominions 3000 v0.76 - lets go MP
I'm going to take a guess that you started in province 1? For some reason when I start there I don't start with any units. I think there's something wrong with the province commands for that province.
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January 11th, 2009, 03:59 AM
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General
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Join Date: Oct 2007
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Re: Dominions 3000 v0.76 - lets go MP
Well, I know why you get space krakens called predator aliens now. Was working a bit on the map and I realized that I had the answer in my documentation.
--- pop type 86 - PREDATOR ALIENS
#copystats 2716
#name "Predator Alien"
#copystats 2717
#name "Predator Alien Queen"
--- NO TYPE, ASSORTED SPACE MONSTERS
#newmonster 2715
#name "Ancient Space Kraken"
#newmonster 2716
#name "Space Kraken"
#newmonster 2703
#name "Space Eel"
Pop Type 86 pulled directly from the dom3k mod, copied and shortened in form to be easier for me to manage.
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January 11th, 2009, 03:14 PM
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First Lieutenant
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Join Date: Nov 2006
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Re: Dominions 3000 v0.76 - lets go MP
Quote:
Originally Posted by rdonj
I'm going to take a guess that you started in province 1? For some reason when I start there I don't start with any units. I think there's something wrong with the province commands for that province.
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I started *NOWHERE*.
The map was positioned to the lower left corner.
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January 11th, 2009, 08:02 PM
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General
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Join Date: Oct 2007
Posts: 3,007
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Re: Dominions 3000 v0.76 - lets go MP
Povince one is the second province from the bottom left on the strip of land that goes across the bottom. If you started nowhere, well, I have no idea what to tell you about that.
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