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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old January 27th, 2009, 08:13 PM

Omnirizon Omnirizon is offline
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Default Re: Conceptual Balance Mod 1.4

trumanator:

yes, because of tomb chariots, no one really gives a damn about the stupid wyrms, they just suck. they don't really benefit from any bless. they suck.

tomb chariots do rule the day though.

i actually like, early on, reanimating tons of soulless and paring them with poison slingers, and also sending out the undead priests with lots of slingers and the next to cheapest infantry. when lots of infantry die, spend a turn reanimating soulless, you get lots of those infantry back as undead, with their equipment, more hp, and immune to poison...
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