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				March 1st, 2009, 02:56 PM
			
			
			
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				 Re: Perking up the AI 
 Not sure where to post this actually so posting here in the most active relevant thread.
 I made some auto-generated mods that have added custom nations using independent units with independent flags to mix in with other *original nation* ais.  There 20+ added to each era so a straight mix will result in about 50% IndyFunPits AI nations.  These aren't going to be as strong as *original nation* AIs but they will be hidden with their independent flags and independent units.  Also capturing an IndyFunPits capital will give you a nice high pop province, but they don't get much in the way of magic sites.
 
 If there were enough people interested it might be fun to try ~10 players with ~10 allied impossible IndyFunPits AIs on AoMOgre SemiRand version with independents-9 and fixed starts so AIs alternated players (maybe VP victory by 50% capitals).  This would make a challenging start but most of the early game would be against independents not humans.  After that whomever had the best early game would probably at least do very well.  This would favor certain nations with good sacreds and awake SC pretenders.
 
 Included are three mods, one for each era.
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				March 1st, 2009, 03:49 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Perking up the AI 
 
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					Originally Posted by pyg  Not sure where to post this actually so posting here in the most active relevant thread.
 Included are three mods, one for each era.
 |  WAY cool IMHO.
 
You probably should begin a new thread in the mods subdirectory just for discussing this mod and its changes. The first post in such a thread will always be able to be edited by you so it should contain description and the link to the file itself to allow for updates later.
 
Ummm... I have one request. Could you place the images in a subdir called ifp? Its become abit of a standard. That way the mod directory is only .dm files and each .dm refers to subdirs for anything else. It makes updates, deletions, and cleanups much easier
 
And by the way, Id be happy to host such a game.
 
Gandalf  Parker 
-- 
per peer-pressure preoccupation 
My maps, mods, and mullings can be found at
http://www.Dom3Minions.com |  
	
		
	
	
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				February 25th, 2009, 04:05 PM
			
			
			
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 General |  | 
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				 Re: Perking up the AI 
 Oohh, very nice, I'll have a look at that later. As I wrote, I found wx quite good to work with, too, without any IDE or WYSIWYG interface even. I made a GUI for a batch image downloader from hand. The one nuisance that I have with wx: The Python documentation isn't 100% complete. If you really want to know about all the usuable things there are in wx, then you need to look at the non-Python documentation for it. Apart from that, I like it the most from the options there are. |  
	
		
	
	
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				February 25th, 2009, 04:24 PM
			
			
			
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				 Re: Perking up the AI 
 Boa does indeed look nice. But, it does not appear to have been updated for the past 1.5 years. I guess if what is already there works well, then great. I probably wouldn't want to get too wedded to it though, as it will probably break against newer versions of wx at some point. |  
	
		
	
	
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				February 25th, 2009, 05:35 PM
			
			
			
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				 Re: Perking up the AI 
 Most of the info about wx is available, and for the tricky questions I just asked at http://bytes.com/topic/python/  where the community was very helpful.
 
As far as Boa not being updated for some time, I remember that that worried me as well. But then I found a post where someone said that it is active but mature and really is a case of 'if it ain't broke - don't fix it.' Even though it looks like it is Alpha or Beta with the version numbering, it really does a very good job - especially for Python newbies like me. I had a quick look at kTinker etc but it looked more complicated. Give me drag and drop any day.  
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				February 25th, 2009, 06:41 PM
			
			
			
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				 Re: Perking up the AI 
 Well, yes, the wx information is available... It's just that the docs about the Python bindings for it are lacking! There are whole classes missing or being undocumented how to use them. "Use the source, Luke" is prolly the best answer if you want to know about all there is available. That's pretty much what I was told in the wx IRC channel, too. |  
	
		
	
	
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				February 25th, 2009, 07:18 PM
			
			
			
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				 Re: Perking up the AI 
 The trick is in accessing the data. In Boa the wxPython help seems quite comprehensive. And when you combine that with the wx examples most things come to light fairly quickly.  
The trick to using the examples is not just to open them in Boa (which links to them in the help menu), but to also run them from the wxPython install by selecting 'Run the Python wx DEMO'. This brings up an application that shows each example working so you can see what you are getting. It also gives a description and the code. This is more valuable than the help file. Actually - start here with the examples. Makes life SOOOO much easier.  
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				March 1st, 2009, 06:51 PM
			
			
			
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				 Re: Perking up the AI 
 Wow, this thread looks really, really promising. I always felt sorry for SemiRandom, because it sounded such a GREAT idea but it got so little attention (from me as well) when you thought about how much it would add to everyone's enjoyment of Dominions. 
 P.S. Last week, I directed a 13-year-old student of my father towards Java and Python. He wants to learn programming, and I bet all this would be quite an inspiration.
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