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Old March 14th, 2009, 01:10 AM
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Burnsaber Burnsaber is offline
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Default Re: Mod in Progress: Holy War

Quote:
Originally Posted by llamabeast View Post
The idea of jiggling all the national holy paths sounds messy. I have an alternative solution: Make it impossible to recruit indy priests. Just set them to resources 800 or something.
That is an option. But it would still leave the "Your best mage is also your best priest" - problem. Why ever recruit a national H2 priest when you can recruit a H2 priest that also has magical picks? It is not my intention to make these beasts of a unit any more powerful.

I failed to mention thought that "solution" 1b isn't set in stone. The changes will likely differ from nation to nation. Pythium for example. The divine power of the Arch Theurgs is so crucial part of nation's theme that I really can't touch that. Usually the mage-priest is cap-only so depending on the case, I might get the effect I wan't by just slightly beefing the national pure priest so that maybe he'll get recruited in your secondary forts.
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Old March 14th, 2009, 02:06 AM
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Default Re: Mod in Progress: Holy War

Regarding recruitable H4 priests. If the price would be high enough and they would be capital only, there wouldn't perhaps be such a balance problem (I believe Fanaticism is at its highest value in the early phases of the game).

IIRC in CBM C'tis priests cost currently H1 $35, H2 $100, H3 $260 and they all are recruitable everywhere. If the "new" paths and costs could be for example H2 $80, H3 $260, H4 $600 and make the H4 one capital only, then I don't believe there would be at least a very massive balance issue
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