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March 17th, 2009, 01:22 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Patch 3.23
Quote:
Originally Posted by Sombre
What does "Increased max number of effects per magic item" mean in terms of gameplay?
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Just what it says. The item data is now nicely aligned in memory.
Quote:
Originally Posted by Sombre
Was there some magic item not working properly before due to this limit, or is this actually something we can play with?
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No, not really. The Gift of Kurgi gained a new effect that now would have used up the maximum amount of effects an item may have, but it didn't go over the limit yet, nor did any other item do that. All items gained two more possible effects.
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March 17th, 2009, 01:53 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Patch 3.23
I'm not a code diver so I'm going from what I think I remember - but I thought items were limited to four effects in code. This increases it to six.
I .. suspect... that GoK added an ability to escape inferno or what have you .. but .. who knows.
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March 17th, 2009, 02:28 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Patch 3.23
No, they were limited to eight effects before, now there's room for ten. And items can add flags on top of effects, plus item spells, so you may count this differently.
The Gift of Kurgi didn't gain the effect to escape from one of the hells, it just gained an effect that I expect to be something nasty, I didn't look it up yet. Other items that gained the same effect are Lightless Lantern and The Forbidden Light; and Nethgul actually reduces it a little.
Items that gained the effect to help escape from the hells now are Demon Whip, Sword of Justice, Brazen Vessel, Lifelong Protection and The Ark.
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The Following User Says Thank You to lch For This Useful Post:
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March 17th, 2009, 02:29 PM
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Captain
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Join Date: Jan 2008
Posts: 913
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Re: Patch 3.23
Can you tell us more about these new effects that some items got?
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March 17th, 2009, 03:22 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
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Re: Patch 3.23
For the set listed, I'd guess it had to do with Horrors or the Void somehow.
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March 17th, 2009, 03:23 PM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
Posts: 438
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Re: Patch 3.23
I guess I'm a bit late, but OOH GOODY SPACE PROVINCES CAN LOOK LIKE SPACE!
Now all we need to do is get rdonj to get back to slaving away on that map of his. 
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March 17th, 2009, 03:42 PM
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Sergeant
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Join Date: Jun 2008
Posts: 332
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Thanked 13 Times in 9 Posts
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Re: Patch 3.23
Stupid question here: will old savegames use the updated data?
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March 17th, 2009, 04:21 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: Patch 3.23
Yep! The process is pretty slick really.
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March 17th, 2009, 04:36 PM
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Corporal
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Join Date: Apr 2007
Posts: 63
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Thanked 17 Times in 3 Posts
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Re: Patch 3.23
Mighty yari used by the Kaijin is currently a ranged weopon. Should be a melee weopon instead?
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March 17th, 2009, 04:46 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Patch 3.23
well, a yari is pretty long...
;p
thanks for another patch guys!
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