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March 17th, 2009, 10:43 PM
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Sergeant
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Join Date: Jun 2008
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Re: Patch 3.23
what kind of things can make you lost in the void? besides R'lyeh's void gate and dividing by 0, I mean
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March 17th, 2009, 11:02 PM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Patch 3.23
Wearing some items, especially Boots of the Planes.
There are other void gates too, like Strange House in the Mist.
How about getting hit by the Dimensional Rod? What does "Dimensional Shift" do?
__________________
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http://z7.invisionfree.com/Dom3mods/index.php?
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March 17th, 2009, 11:20 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Patch 3.23
Quote:
Originally Posted by vfb
Wearing some items, especially Boots of the Planes.
There are other void gates too, like Strange House in the Mist.
How about getting hit by the Dimensional Rod? What does "Dimensional Shift" do?
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It turns your troops into one dimensional lines.
Jazzepi
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March 18th, 2009, 02:28 AM
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Sergeant
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Join Date: Jan 2009
Location: Reno, NV
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Re: Patch 3.23
I know it's a noob question, but what is the compatibility of the new patch with older savegames? Like do I need to run several copies of Dom3 if my MP games are of different patches (like with Paradox games), or just install new patch and all would go fine?
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March 18th, 2009, 02:36 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
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Re: Patch 3.23
There is full compatibility with saved games, so you needn't worry there.
In fact, for games on llamaserver you'll have to upgrade to play the next turn.
If you're playing games on other servers, you should have the same version of Dom3 as the host or there will be difficulties. If (and only if, pretty much) one of these servers isn't updating to 3.23, you'll need to keep a separate install of Dom3 to deal with it.
Edit: Is it clearer if I say that turn (.trn) files are more or less compatible but .2h files (the bit you submit to the host) aren't?
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March 18th, 2009, 03:02 AM
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Sergeant
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Join Date: Jan 2009
Location: Reno, NV
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Re: Patch 3.23
Apparently the other way around. 3.21 had CTD when I tried to load the new turn, so .trn is not compatible, with all the new stuff in that. 2h files, however, should be OK unless some old commands are not valid - which I'd doubt.
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March 18th, 2009, 04:59 AM
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Private
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Join Date: Apr 2004
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Re: Patch 3.23
Maybe a slight warning/remark. I am playing a sp game (Acre EA) with the CBM 1.41 mod and after patching to 3.23, I played an additional two turns. In both turns I recieved a host message that I was cheating (too much income). Obviously the AI was very upset about it and maybe in multiplayer mode people might be even worse
FaceLess
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March 18th, 2009, 05:11 AM
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General
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Join Date: Feb 2007
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Re: Patch 3.23
Well, *.trn files are from host to client, *.2h files from client to host. If either gets a file with a more recent version than the one that it has itself, then it will crash to desktop, stating that it received something with a newer version than its own.
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March 18th, 2009, 05:13 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
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Re: Patch 3.23
I got the same issue as FaceLess. I hadn't thought much of it, but...
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March 18th, 2009, 05:14 AM
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General
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Join Date: Feb 2007
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Re: Patch 3.23
Quote:
Originally Posted by vfb
Wearing some items, especially Boots of the Planes.
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The only other item that does this is The Gift of Kurgi. You're twice as likely to get lost in the void with it, but it's still just a minimal chance.
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