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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old May 1st, 2009, 03:11 PM
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Wrana Wrana is offline
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Default Re: Conceptual Balance Mod 1.41

Agree - that would be the best way.
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Old May 3rd, 2009, 06:23 PM
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Default Re: Conceptual Balance Mod 1.41

Seems to me that just cutting them is a little heavy handed. Since they can't be modified, a module could be built for CBM that disables these, but makes new versions with the same name, that are given weaker - but still useful - bonuses.

But it needs to be optional, so you can still have them available in SP, while also enjoying CBM.
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