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Old July 4th, 2009, 01:19 PM
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Marcello Marcello is offline
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Default Re: Elusive Italians

Quote:
Originally Posted by Imp View Post
The game seems to assume they fire in 10 round bursts looking at real life ammo loadouts & those provided in game I am wondering if this might be a bit high & considering adjusting to say 7 or so maybe 5 in some cases. I have not looked at in detail but 20mm cannon esp tend to have a low ammo load. This may well be justified due to high ROF to make up for the caliber I just would appreciate your thoughts on the mater.
From a purely game point of view if sticking with Italians you take Fiat Oto 6616-A armoured car it carries 12 shots 6 HE & 6 anti vehicle & is by no means the worst.
I would not get to hung up on the "10 round bursts". It is just a quick rule of thumb. The 25mm M242 used in the american OOBs seem to assume 15 rounds burst when you check real life listed ammo loadouts against game ones.
With these weapons you have to account for vehicles ammo load, ROF, ammo mixture (AP mixed among HE or dual feed capability for example) and probably others factors as well.

That being said some italian sources credit the 6616 with a capacity for 650 rounds.12 shots with a HE kill of just 13 seems suspiciously low.
However now I don't have the time for the sort of research and comparisons necessary to make a robust case for changing it. There are a lot of 20mm users in the game.
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Old July 4th, 2009, 02:51 PM
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Default Re: Elusive Italians

Cheers for having a quick look that was indeed what I did simply because have noticed several vehicles are capable really of only hit & run tactics due to loadouts. 65 shots would be going to the other extreme & really just wanted confirmation I was not being silly. Obviosly increased loadouts will push up the cost but will see what the guide has to say on the subject. I have a funny feeling some are based on whats in the magazine & some the total loadout depending on who did it
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