Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
MA Man in latest CBM - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old October 19th, 2009, 01:03 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: MA Man in latest CBM

Quote:
Originally Posted by Redeyes View Post
Quote:
Originally Posted by Squirrelloid View Post
In this case, the flavor is even fine as is - its not about where they're trained, its about where they are *available*, and since they seem to roam the world after training, they are available everywhere.
The other problem might be that there is too many of them - the Wardens are supposedly the elite few.
But then, players have a habit of recruiting the elites exclusively...
The problem is that resources are in general stupidly high so that they're the limiting factor on recruiting heavily armored troops of any quality, even with Productivity 3. At which point, if you're going to be spending all those resources for n+-2 units anyway, you might as well get the best units for those resources. Gold costs do not serve to effectively discriminate in the case of armored troops because gold is a liquid asset while resources are not.

Basically, its a question of massability. If two units are within epsilon of each other in massability, the better unit will always be chosen over the other because it will out perform and is approximately as easy to mass.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:46 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.